Digital Genres: Digital Art, Electronic Literature, and Computer Games
Course offered :
- Current semester
- Next semester
Current programmes of study
| Number of credits | 15 |
| Course offered (semester) | Spring |
| Schedule | Schedule |
| Reading list | Reading list |
Language of Instruction
English
Pre-requirements
None.
Learning Outcomes
After taking the course the student should have:
- knowledge of key theoretical concepts within the understanding of digital art and network-based popular culture genres
- knowledge of contemporary genres within digital and network-based art practice, electronic literature and computer games
After taking the course the student should be able to:
- Compare and contrast digital genres with each other and with related analog genres
- Apply narratological and ludological concepts in the analysis of digital works
- Describe digital artifacts such as computer programs and texts
Contact Information
Department of Linguistic, Literary and Aesthetic Studies.
E-mail: advice@lle.uib.no
Course offered (semester)
Spring
Language of Instruction
English
Course Unit Level
Bachelor
Access to the Course Unit
The course is open to all students with the right to study at UiB.
Aim and Content
This course will provide an introduction to genres of cultural artifacts particular to the network and the computer, specifically computer and network art, electronic literature, and computer games. Traditional conceptions of genre and categories of cultural artifact, such as art object, performance, novel, poem, and game are undergoing redefinition in the context of digital culture, and new genres of cultural artifacts are emerging, which require new models of textual analysis specific to the computational media and network context in which these artifacts are produced and distributed. DIKULT103 provides an overview of these emerging genres, and an introduction to the models of academic discourse and analysis particular to them. Students in the course will learn to analyze contemporary digital artifacts on a textual and structural basis, within the general framework of genre studies.
Learning Outcomes
After taking the course the student should have:
- knowledge of key theoretical concepts within the understanding of digital art and network-based popular culture genres
- knowledge of contemporary genres within digital and network-based art practice, electronic literature and computer games
After taking the course the student should be able to:
- Compare and contrast digital genres with each other and with related analog genres
- Apply narratological and ludological concepts in the analysis of digital works
- Describe digital artifacts such as computer programs and texts
Pre-requirements
None.
Recommended previous knowledge
None.
Teaching Methods
The instruction will be given as lectures, over 13 weeks.
If less than five students are registered to a course, the department might reduce the teaching, please see the departement´s guidelines regarding this on "My page". Regarding a course where this is a possibility the students get information about this at the beginning of the semester, and before the deadline regarding semesterregistration 1.February/1.September.
Compulsory Requirements
Two compulsory assignments in connection with the teaching, in the form of two short written analyses of digital cultural artifacts. The compulsory assignments must be assessed as approved before the student can take the final exam.
In order to take the exam it is required that the student has participated in at least 75 percent of the teaching and classroom activities. Course participation is approved by the course leader.
Assessment methods
School exam (5 hours).
Grading Scale
Grade scale A-F.
Reading List
About 1000 pages of assigned reading.
Place of Teaching
Bergen
Course Unit Evaluation
Course evaluation: Evaluation will be conducted in accordance with the University of Bergen's quality assurance system.
Contact Information
Department of Linguistic, Literary and Aesthetic Studies.
E-mail: advice@lle.uib.no