Computer Game Studies
Mål og innhald
The students will be introduced to the central perspectives, theories, and concepts of digital games research, learn how to analyse and understand games, and work on some of the core challenges of game design. Through presentations, play sessions, and game analysis we will introduce and discuss the dominant generic forms and conventions of digital games. There will be a particular emphasis on narrative and the relationship with other media, especially film. The course syllabus will be based on selected literature and games. The selected games will be presented during the lectures, and the students will get to obtain some first hand experience with a variety of games. However, it is expected that the students become familiar with different genres of digital games, both before and during the semester, to have a frame of reference which is needed for the analyses of games in the course.
Upon completion of the course the candidate should be able to
- Discuss games and play from various theoretical, cultural, and critical perspectives.
- Critically discuss how games can be understood as a medium and how it may be compared to other media, in particular in terms of the role of narrative in games.
- Recognise common cultural and academic biases towards play and games and the study of these.
- Critically discuss and apply a variety of game analysis concepts and models to a selection of games.
- Critically reflect on the role of game design and the relationship between design and theory.
- Assess and discuss definitions and genres in games.
Krav til forkunnskapar
Bachelor´s Degree in Information Science or Media Studies or equivalent.
Krav til studierett
Master in Information Science or Media Studies. Other master students may apply for admission.
Undervisningsformer og omfang av organisert undervisning
The course will be arranged as a combination of lectures that focus on the presentation of theory, and workshops related to game analysis and game design exercises.
Compulsory attendance for lectures and workshops.
Students will be required to hand in/present three compulsory assignments:
- Game analysis presentation in class
- Applied theory short paper (1500 words)
- 500-800 word abstract outlining the research question and theoretical background for the final term paper.
The student is evaluated on the basis of a term paper. The topic for the essay must deal critically with at least two readings from the syllabus. The final term paper should be between 7000-8000 words, and is written under supervision.
The grading system has a descending scale from A to E for passes and F for fail.
INFOMEVI345, 15 ECTS
INFOMEVI345 is evaluated by students every three years, by the Department every year.