Rune Klevjer
- E-mailRune.Klevjer@uib.no
- Phone+47 55 58 41 23
- Visitor AddressFosswinckels gate 6Lauritz Meltzers hus5007 BergenRoom517
- Postal AddressPostboks 78025020 Bergen
Questioning Immersion seminar, Bergen 2-3. June 2022
Section editor, Journal of the Philosophy of Games.
Selected publications:
Klevjer, R. (2021). Civilization IV i den videregående skolen: Mellom fortrolighet og fremmedgjøring. Nordidactica – Journal of Humanities and Social Science Education, 11(1). https://journals.lub.lu.se/nordidactica/index
Klevjer, R. (2019). Virtuality and Depiction in Video Game Representation. Games and Culture. 14(7-8): 724-741. doi:10.1177/1555412017727688
Klevjer, R. and Hovden, J.F. (2017). The Structure of Videogame Preference. Game Studies, 17 (2).
Klevjer, R. (2012). Enter the Avatar. The phenomenology of prosthetic telepresence in computer games. In H. Fossheim, T. Mandt Larsen & J. R. Sageng (Eds.), The Philosophy of Computer Games (pp. 17-38). London & New York: Springer
Selected publications:
Klevjer, R. (2021). Civilization IV i den videregående skolen: Mellom fortrolighet og fremmedgjøring. Nordidactica – Journal of Humanities and Social Science Education, 11(1). https://journals.lub.lu.se/nordidactica/index
Klevjer, R. (2019). Virtuality and Depiction in Video Game Representation. Games and Culture. 14(7-8): 724-741. doi:10.1177/1555412017727688
Klevjer, R. and Hovden, J.F. (2017). The Structure of Videogame Preference. Game Studies, 17 (2).
Klevjer, R. (2012). Enter the Avatar. The phenomenology of prosthetic telepresence in computer games. In H. Fossheim, T. Mandt Larsen & J. R. Sageng (Eds.), The Philosophy of Computer Games (pp. 17-38). London & New York: Springer
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