Jaroslav Švelch's picture

Jaroslav Švelch

Postdoctoral fellow, Games and Transgressive Aesthetics project
  • E-mailJaroslav.Svelch@uib.no
  • Visitor Address
    Fosswinckelsgt. 6
  • Postal Address
    Postboks 7802
    5020 Bergen

Jaroslav's research in the Games and Transgressive Aesthetics project focuses on the meaning and behaviors of video game monsters. Besides this, he has written on history of computer games, gaming culture, humor and playfulness in virtual spaces and political participation, and the Grammar Nazi phenomenon.

Švelch, J. (2017a). Bobbin Threadbare. In J. Banks, R. Mejia, & A. Adams (Eds.), 100 Greatest Video Game Characters (pp. 24–26). Lanham, Maryland: Rowman & Littlefield Publishers.

Švelch, J., & Sherman, T. (2017). “I see your garbage”: Participatory practices and literacy privilege on “Grammar Nazi” Facebook pages in different sociolinguistic contexts. New Media & Society, 1461444817719087. https://doi.org/10.1177/1461444817719087

Švelch, J. (2017b). Keeping the Spectrum alive: Platform fandom in a time of transition. In M. Swalwell, H. Stuckey, & A. Ndalianis (Eds.), Fans and videogames: histories, fandom, archives (pp. 57–74). New York: Routledge.

Švelch, J. (2017c). Manic Miner. In R. Mejia, J. Banks, & A. Adams (Eds.), 100 Greatest Video Game Franchises (pp. 112–113). Lanham, Maryland: Rowman & Littlefield Publishers.

Šisler, V., Švelch, J., & Šlerka, J. (2017). Video Games and the Asymmetry of Global Cultural Flows: The Game Industry and Game Culture in Iran and the Czech Republic. International Journal of Communication, 11(0), 23.

Švelch, J., & Štětka, V. (2016). The coup that flopped: Facebook as a platform for emotional protest. First Monday, 21(1). https://doi.org/10.5210/fm.v21i1.6333

Krobová, T., Moravec, O., & Švelch, J. (2015). Dressing Commander Shepard in pink: Queer playing in a heteronormative game culture. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, 9(3). https://doi.org/10.5817/CP2015-3-3

Švelch, J. (2015). Excuse my poor English: language management in English-language online discussion forums. International Journal of the Sociology of Language, 2015(232), 143–175. https://doi.org/10.1515/ijsl-2014-0046

Sherman, T., & Švelch, J. (2015). “Grammar Nazis never sleep”: Facebook humor and the management of standard written language. Language Policy, 14(4), 315–334. https://doi.org/10.1007/s10993-014-9344-9

Bártek, T., Miškov, J., & Švelch, J. (Eds.). (2015). New Perspectives in Game Studies: Proceedings of the Central and Eastern European Game Studies Conference. Brno: Masarykova univerzita.

Švelch, J. (2014). Comedy of Contingency: Making Physical Humor in Video Game Spaces. International Journal of Communication, 8, 2530–2552.

Švelch, J. (2013a). Indiana Jones Fights the Communist Police: Local Appropriation of the Text Adventure Genre in the 1980s Czechoslovakia. In N. B. Huntemann & B. Aslinger (Eds.), Gaming Globally (pp. 163–181). Palgrave Macmillan US. https://doi.org/10.1057/9781137006332_12

Švelch, J. (2013b). Monsters by the numbers: Controlling monstrosity in video games. In M. Levina & D.-M. T. Bui (Eds.), Monster culture in the 21st century: a reader (pp. 193–208). New York: Bloomsbury Academic.

Švelch, J. (2013c). Say it with a Computer Game: Hobby Computer Culture and the Non-entertainment Uses of Homebrew Games in the 1980s Czechoslovakia. Game Studies, 13(2). Retrieved from http://gamestudies.org/1302/articles/svelch

Reifová, I., & Švelch, J. (2013). Shrinking the grand narratives in theorizing participation and new media. Convergence: The International Journal of Research into New Media Technologies, 19(3), 261–264. https://doi.org/10.1177/1354856513482089

Švelch, J. (2013d). The delicate art of criticizing a saviour: ‘Silent gratitude’ and the limits of participation in the evaluation of fan translation. Convergence: The International Journal of Research into New Media Technologies, 19(3), 303–310. https://doi.org/10.1177/1354856513486531

Švelch, J. (2010a). Selling games by the kilo: using oral history to reconstruct informal economies of computer game distribution in the post-communist environment. In C. Swertz & M. Wagner (Eds.), Game\Play\Society: contributions to contemporary computer game studies (pp. 265–277). München: Kopaed.

Švelch, J. (2010b). The context of innovation in metaphorical game design: the case of Deus Ex Machina. In C. Klimmt, K. Mitgustsch, & H. Rosensting (Eds.), Exploring the edges of gaming: proceedings of the Vienna Games Conference 2008 - 2009: future and reality of gaming (pp. 303–313). Wien: Braumüller.

Švelch, J. (2010c). The Good, the Bad, and the Player: The Challenges to Moral Engagement in Single-Player Avatar-Based Video Games. In Schrier, Karen & Gibson, David (Eds.), Ethics and Game Design: Teaching values through play (pp. 52–68). Hershey, PA: Information Science Reference.

Švelch, J. (2009). The pleasurable lightness of being: Interface, mediation and meta-narrative in Lucasfilm’s Loom. Eludamos. Journal for Computer Game Culture, 3(1), 95–102.

Švelch, J. (2008a, September 5). The End Of Gamers? Reconstructing the hard core identity. Retrieved June 9, 2017, from http://convergenceculture.org/htmlnewsletter/weeklyupdate_20080905.html

Švelch, J. (2008b). What you can’t see is what you don’t get: paradigms of game world visualization. In Proceedings of the 2008 Conference on Future Play: Research, Play, Share (pp. 212–215). New York, NY, USA: ACM. https://doi.org/10.1145/1496984.1497026