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Frode Guribye

Førsteamanuensis
  • E-postFrode.Guribye@uib.no
  • Telefon+47 55 58 41 84
  • Besøksadresse
    Fosswinckelsgt. 6
    Rom: 
    515
  • Postadresse
    Postboks 7802
    5007 Bergen
  • Guribye, Frode; Gjøsæter, Tor; Bjartli, Christian. 2016. Designing for Tangible Affective Interaction. KAPITTEL, sider . I:
    • Fjeld, Morten; Bødker, Susanne. 2016. Proceedings of the 9th Nordic Conference on Human-Computer Interaction, NordiCHI '16. 144 sider. ISBN: 978-1-4503-4763-1.
  • Guribye, Frode; Nyre, Lars. 2016. The Changing Ecology of Tools for Live News Reporting. Journalism Practice. 15 sider. doi: http://dx.doi.org/10.1080/17512786.2016.1259011
  • Guribye, Frode. 2015. Gode nyheter for NAV. Bergens Tidende. Publisert 2015-05-18.
  • Guribye, Frode. 2015. From artifacts to infrastructures in studies of learning practices. Mind, culture and activity. 22: 184-198. doi: 10.1080/10749039.2015.1021358
  • Kjeldsen, Jens Elmelund; Guribye, Frode. 2015. Digitale presentasjonsteknologier i høyere utdanning - foreleseres holdninger og bruk. UNIPED. 2015: 192-212.
  • Krøger, Erle; Guribye, Frode; Gjøsæter, Tor. 2015. LOGGING AND VISUALIZING AFFECTIVE INTERACTION FOR MENTAL HEALTH THERAPY. NOKOBIT - Norsk konferanse for organisasjoners bruk av informasjonsteknologi. 23. 14 sider.
  • Wake, Jo Dugstad; Guribye, Frode; Wasson, Barbara. 2015. Students' Design Decisions in Collaborative Design of Location-Based Games for Learning. Kapittel, sider 324-331. I:
    • Lindwall, Oskar; Häkkinen, Päivi; Koschman, Timothy; Ludvigsen, Sten Runar. 2015. Exploring the Material Conditions of Learning: Computer Supported Collaborative Learning (CSCL) Conference 2015. 956 sider. ISBN: 978-0-9903550-6-9.
  • Guribye, Frode; Wake, Jo Dugstad; Wasson, Barbara. 2014. The practical accomplishment of location-based game-play: design and analysis of mobile collaborative gaming. International Journal of Mobile Human Computer Interaction. 6: 32-50. doi: 10.4018/ijmhci.2014070103
  • Wake, Jo Dugstad; Guribye, Frode; Wasson, Barbara. 2013. The Design and Evaluation of Tools for Creating Mobile, Location-based Games and Experiences. Full paper, sider 79-92. I:
    • Fallmyr, Terje; Bygstad, Bendik; Fog, Jørgen; Habib, Laurence; Munkvold, Bjørn Erik; Opdahl, Andreas Lothe; Sindre, Guttorm. 2013. NOKOBIT 2013 : Universitetet i Stavanger 18. - 20. november 2013 : Norsk konferanse for organisasjoners bruk av informasjonsteknologi. Akademika forlag. 228 sider. ISBN: 978-82-321-0373-7.
  • Guribye, Frode. 2012. Videokonferanse ved muntlig eksamen - kommunikative og tekniske utfordringer. KAPITTEL, sider 255-268. I:
    • Blix, Siw; Anderssen, Norman; Størdal, Tove. 2012. Helse.digital. Cappelen Damm Akademisk. 300 sider. ISBN: 978-82-02-35020-8.
  • Wake, Jo Dugstad; Guribye, Frode; Wasson, Barbara. 2011. The Interactional Organisation of Location-based Gaming. KAPITTEL, sider 136-143. I:
    • Spada, Hans; Stahl, Gerry; Miyake, N.; Law, Nancy. 2011. The Computer Supported Collaborative Learning (CSCL) Conference 2011. 608 sider. ISBN: 978-0-578-09152-5.
  • Guribye, Frode. 2010. Bruk av videokonferanse ved muntlig eksamen. UNIPED (Tromsø). 33: 65-71.
  • Guribye, Frode. 2009. Kommentar til Espen Ytrebergs "Hva er medievitenskap?". Nordicom Information. 31.
  • Guribye, Frode; Lindström, Berner. 2009. Infrastructures for learning and networked tools. Kapittel, sider 103-115. I:
    • Dirckinck-Holmfeld, Lone; Jones, Chris; Lindström, Berner. 2009. Analysing Networked Learning Practices in Higher Education and Continuing Professional Development. Sense Publishers. 296 sider. ISBN: 978-94-6091-006-7.
  • Olsen, Linda Elen; Guribye, Frode. 2009. The Adoption of Social Networking Services. A case study of LinkedIn's impact on professional networkers Article: Linda Elen Olsen and Frode Guribye. KAPITTEL, sider 3-9. I:
    • Wierzbicki, Adam; Elgesem, Dag. 2009. Proceedings of the International Workshop on Social Informatics SOCINFO 2009. IEEE Computer Society. 88 sider. ISBN: 978-0-7695-3706-1.
  • Guribye, Frode. 2007. Facebook-farsotten. Norsk Medietidsskrift. 14: 373-377.
  • Guribye, Frode. 2005. Infrastructures for Learning: Ethnographic inquiries into the social and technical conditions of education and training. Universitetet i Bergen (Allkopi), Bergen. 217 sider.
  • Guribye, Frode. 2004. Guest Editorial, Special issue on Computer Support for Collaborative learning. PsychNology Journal. 2: 165-167.
  • Guribye, Frode; Andreassen, Eskil; Wasson, Barbara. 2003. The Organisation of Interaction in Distributed Collaborative Learning. Kapittel, sider 385-394. I:
    • Wasson, Barbara; Ludvigsen, Sten; Hoppe, Ulrich. 2003. Designing for Change in Networked Learning Environments. Kluwer Academic Publishers. 650 sider. ISBN: 1-4020-1383-3.
  • Ludvigsen, Sten; Arnseth, Hans christian; Guribye, Frode; Wasson, Barbara. 2003. From Categories of Knowledge Building to Trajectories of Participation: Analysing the Social and Rhetorical Organization of Collaborative Learning. 15 sider.

Se fullstendig oversikt over publikasjoner i CRIStin.

Se https://www.cristin.no/as/WebObjects/cristin.woa/wa/fres?sort=ar&pnr=49748&la=no&action=sok

ViSmedia - http://www.vismedia.org

INTROMAT - http://www.intromat.no

SILO - Design and Evaluation of an authoring tool for location-based services (games, tours, experiences). See http://www.silogames.org

Grasp - Tangible interaction and in situ, intentional logging of affective interaction.  see http://www.bryggenresearch.no/grasp