Kristine Jørgensen
førsteamanuensis
Institutt for informasjons- og medievitenskap
Gruppe for interaksjonsforskning
Visuelle studier og medieestetikk
Hjemmeside: http://folk.uib.no/st01206/
Stilling: førsteamanuensis
Telefon: 55 58 41 13
Mobiltelefon: 909 46 649 SMS
E-post: Kristine.Jorgensen@infomedia.uib.no
Besøksadresse: Fosswinckelsgt. 6
Romnummer: 527
Spillstudier
Spilldesign
Lyd i spill
Kvalitative metoder i spillforskning
Spillbransjen
Filmstudier
Komparative perspektiver spill/film
PhD i Medievitenskap fra Københavns Universitet.
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Jørgensen, K. (forthcoming): "Between the Game System and the Fictional World. A Study of Computer Game Interfaces", in Games and Culture. Sage.
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Jørgensen, K. (forthcoming): "Players as co-researchers: Understanding games through player interpretations", in Simulation & Gaming. Sage. (Special issue on games research methods)
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Rossi, L., K. Jørgensen, T.E. Mortensen & R. Glas (forthcoming 2011): “Framing the Game: Four game-related approaches to Goffman’s frames”, in Crawford, G., Gosling, V.K., & Light, B. (eds): Online Gaming in Context. The social and cultural significance of online games. London: Routledge.
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Jørgensen, K. (2011): "The User Interface Continuum: A Study Of Player Preference". Feature, Gamasutra, Apr 12, 2011.
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Jørgensen, K. (2010): "Game Characters as Narrative Devices. A Comparative Analysis of Dragon Age: Origins and Mass Effect 2", in Eludamos. Journal for Computer Game Culture, vol 4, no 2.
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Jørgensen, K. (2010): "When Fiction Meets Usability. Conventions in Computer Game Interface Design", paper presented at Norsk Medieforskerkonferanse 2010. Ålesund, Oct 28-29.
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Jørgensen, K. (2010): "Time for new terminology? Diegetic and nondiegetic sounds in computer games revisited", in Grimshaw, M. (ed.): Game Sound Technology and Player Interaction: Concepts and Developments. IGI Publications.
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Jørgensen, K. (2009): A Comprehensive Study of Sound in Computer Games: How Audio Affects Player Action. Mellen Press.
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Jørgensen, K. (2009): "Conan eller Josefine? Politikk og økonomi i norsk spillbransje", in Norsk Medietidsskrift 4, 2009. Universitetsforlaget.
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Jørgensen, K. (2009): ""I’m overburdened!" An Empirical Study of the Player, the Avatar, and the Gameworld", in Proceedings from DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory. Brunel University, London, UK.
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Jørgensen, K. (2009): "Dataspill og interaktivitet", in Gentikow (ed.): Mediebruk. Medievitenskap bind 3. Andre utgave. Bergen: Fagbokforlaget.
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Jørgensen, K. (2008): "The Intuitive and Integrated Interface: Computer Games and Computer Literacy". Paper from Digicult symposium: Television and the Digital Public Sphere, Paris, 22-24. oktober 2008.
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Jørgensen, K. (2008): "Audio and Gameplay: An Analysis of PvP Battlegrounds in World of Warcraft", in Gamestudies, vol 8, issue 2.
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Jørgensen, K. (2008): "Researching Players to Understand the Game", in Iversen, S.M. (ed.): The [Player] Conference Proceedings, Copenhagen: IT University of Copenhagen.
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Jørgensen, K. (2008): "Left in the Dark. Playing Computer Games with the Sound Turned Off", in Collins, K. (ed.): From Pac-Man to Pop Music. Aldershot etc: Ashgate.
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Jørgensen, K. (2007): "What are these Grunts and Growls over there?" Computer Game Audio and Player Action. Ph.D. dissertation. Department of Media, Cognition and Communication, Copenhagen University.
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Jørgensen, K. (2007): "On Transdiegetic Sounds in Computer Games", in Northern Lights Vol. 5: Digital Aesthetics and Communication. Intellect Books.
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Jørgensen, K. (2006): "Lyd som grensesnitt: når dataspillets lyd blir funksjonell", in Mediekultur Nr. 40: Lyd og Medier. Aarhus University.
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Jørgensen, K. (2006): "On the Functional Aspects of Computer Game Audio", in Proceedings of the Audio Mostly Conference. Interactive Institute, Piteå, Sweden.
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Jørgensen, K. (2004): "Sounds and Sources in Sacred”, in Proceedings from Cosign 2004. Split, Croatia.
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Jørgensen, K. (2003): "Problem Solving: The Essence of Player Action in Computer Games", in Copier, M. & J. Raessens (eds.): Proceedings from Level Up: Digital Games Research Conference 2003. Utrecht: Universiteit Utrecht, The Netherlands.
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Jørgensen, K. (2003): Aporia & Epiphany in Context: Computer Game Agency in Baldur’s Gate II & Heroes of Might & Magic IV. Hovedfag (MA) dissertation. Department of Media Studies, University of Bergen.
INFOMEVI 201 - Teknologi, kultur og samfunn
MEVI 102 - Medienes publikum: mediebruk og meningsdanning
INFOMEVI 345 - Computer Games and Computer Game Culture
2011 - "Norsk spillbransje: et kvalitativt studie". Forskerprosjekt, finansiert av RAM.
2008-2010 - "Between the Game System and the Virtual World". Postdoktorprosjekt, finansiert av NFR.
Jeg er også tilknyttet Institutt for Informasjons- og Medievitenskaps forskningsprosjekt DigiCult.