Hjem
  • E-postRune.Klevjer@uib.no
  • Telefon+47 55 58 41 23+47 906 30 360
  • Besøksadresse
    Fosswinckelsgt. 6
    Rom 
    517
  • Postadresse
    Postboks 7802
    5007 Bergen
Tidsskriftartikler
  • Klevjer, Rune; Staaby, Tobias; Husøy, Aleksander. 2016. Learning with commercial games: The case of Nordahl Grieg High School, Norway. Games+Learning+Society Conference Proceedings. 5: 292-298.
  • Klevjer, Rune. 2008. Dataspill i skolen? TILT - Mediepedagogisk tidsskrift.
  • Klevjer, Rune. 2008. “Review: Diane Carr, David Buckingham, Andrew Burn and Gareth Scott, Computer Games: Text, Narrative and Play. European Journal of Cultural Studies. 11: 221-223.
  • Klevjer, Rune. 2005. Genre Blindness. DIGRA Hard Core Columns. 11. Publisert 2005-12-28.
  • Klevjer, Rune. 2004. Spill og verdier. Dagbladet. Publisert 2004-09-26.
Rapporter/avhandlinger
  • Klevjer, Rune. 2007. What is the avatar? Fiction and embodiment in avatar-based singleplayer computer games. 229 sider.
Bokkapitler
  • Klevjer, Rune; Juul, Jesper. 2016. Avatar. 21, sider . I:
    • Bruhn Jensen, Klaus; Craig, Robert T. 2016. The International Encyclopedia of Communication Theory and Philosophy. Wiley-Blackwell. 2368 sider. ISBN: 978-1-118-29073-6.
  • Klevjer, Rune. 2014. Cut Scenes. 32, sider 106-107. I:
    • Ryan, Marie-Laure; Emerson, Lori; Robertson, Benjamin J. 2014. Johns Hopkins Guide to Digital Media. Johns Hopkins University Press. 552 sider. ISBN: 9781421412245.
  • Klevjer, Rune. 2014. Graphic Realism. 70, sider 241-245. I:
    • Ryan, Marie-Laure; Emerson, Lori; Robertson, Benjamin J. 2014. Johns Hopkins Guide to Digital Media. Johns Hopkins University Press. 552 sider. ISBN: 9781421412245.
  • Klevjer, Rune. 2014. Cut scenes. 37, sider 301-310. I:
    • Perron, Bernard; Wolf, Mark J. P. 2014. The Routledge Companion to Video Game Studies. Routledge. 544 sider. ISBN: 0415533325.
  • Jørgensen, Kristine; Klevjer, Rune. 2012. Kva er dataspel? Folkeopplysning for professorar. VII. Opplysning, sider 715-730. I:
    • Knapskog, Karl; Hovden, Jan Fredrik. 2012. Hunting High and Low. Skriftfest til Jostein Gripsrud. Scandinavian Academic Press. 859 sider. ISBN: 978-82-304-0090-6.
  • Klevjer, Rune. 2012. Enter the Avatar. The phenomenology of prosthetic telepresence in computer games. 1, sider 17-38. I:
    • Sageng, John Richard; Fossheim, Hallvard; Larsen, Tarjei Mandt. 2012. The Philosophy of computer games. Springer. 284 sider. ISBN: 978-94-007-4248-2.
  • Klevjer, Rune. 2008. The Cultural Value of Games: Computer Games and Cultural Policy in Europe. Section 2, sider 71-90. I:
    • Ludes, Peter. 2008. Convergence and Fragmentation. Media Technology and the Information Society. Intellect Ltd.. 256 sider. ISBN: 9781841501826.
  • Klevjer, Rune. 2008. Dataspillanalyse: reisen og kartet. Kapittel 10, sider 183-202. I:
    • Larsen, Peter. 2008. Medievitenskap 2. Medier - tekstteori og tekstanalyse. Fagbokforlaget. 214 sider. ISBN: 978-82-450-0592-9.
  • Klevjer, Rune. 2008. Per Una Difesa delle cut scenes. 3, sider 53-68. I:
    • Bittanti, Matteo. 2008. Schermi Interattivi. Il cinema nei videogiochi. 335 sider. ISBN: 978-88-8353-634-2.
  • Klevjer, Rune. 2005. La via della pistola. L’estetica dei first person shooter in single player. 2.. I:
    • Bittanti, Matteo; Morris, Sue. 2005. Doom. Giocare in prima persona. 250 sider. ISBN: 88-7437-022-9.
  • Klevjer, Rune. 2005. Danzando con il Grottesco Moderno. Guerra, lavoro, gioco e rituale nei First Person Shooter run-and-gun. 6.. I:
    • Bittanti, Matteo. 2005. Gli strumenti del videogiocare. Logiche, estetiche e (v)ideologie. 310 sider. ISBN: 8874370121.

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