Game Studies
Games are an important part of digital culture. Our research group led a project on World of Warcraft from 2006-2008, and is continuing work on gender and games.
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World of Warcraft Reader
From 2006 to 2008 we played, researched and wrote about the popular online game World of Warcraft. The result was a scholarly anthology about the book.
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Gender and Games
Hilde Corneliussen has published several articles on gender and computer games, and Silje Hommedal is working on a PhD dissertation exploring teenagers perceptions of gender and gaming.