Digital culture - new books at the library
1 Holmevik, Jan Rune: Inter/vention
Holmevik, Jan Rune Inter/vention : free play in the age of electracy. -
Cambridge, Mass. : MIT Press, cop. 2012. - XXIV, 204 s.
DOKID: 12d001894 Oppstilling: UBBHF 302.23101 Hol
In today's complex digital world, we must understand new media expressions and digital experiences not simply as more technologically advanced forms of "writing" that can be understood and analyzed as "texts" but as artifacts in their own right that require a unique skill set. Just as agents seeking to express themselves in alphabetic writing need to be literate, "agents" who seek to express themselves in digital media need to be electrate.
2 Lovink, Geert: Networks without a cause
Lovink, Geert
Networks without a cause : a critique of social media. - Cambridge :
Polity Press, 2011. - VII, 221 s.
DOKID: 11d017339 Oppstilling: UBBHF 302.231 Lov
Examines our collective obsession with identity and self-management coupled with the fragmentation and information overload endemic to contemporary online culture.
3 Newman, James: Best before
Newman, James Best before : videogames, supersession and obsolescene. -
London : Routledge, 2012. - 183 s.ISBN¤for relater 978-0-203-14426-8
DOKID: 12d051615 Oppstilling: UBBHF 794.8 New
Examines how the videogames industry's retail, publishing, technology design, advertising and marketing practices actively produce obsolescence, wearing out and retiring old games to make way for the always new, just out of reach, 'coming soon' title and 'next generation' platform.
4 Peer-to-Peer video
Peer-to-Peer video : the economics, policy, and culture of today's new mass
medium / Eli M. Noam, Lorenzo Maria Pupillo, editors. - New York : Springer,
c2008. - XXV, 307 s.Finnes også som: 093072317
DOKID: 10d011056 Oppstilling: UBBHF 004.6 Pee
This book applies economic principles to analyze and understand the P2P phenomenon. It also provides numerous contemporary examples from the US and around the world to shed light on the implications of P2P as a mass medium, considering such issues as pricing, licensing, security, and regulation.
5 Rainie, Lee: Networked
Rainie, Lee
Networked : the new social operating system. - Cambridge, Mass. : The MIT
Press, 2012. - XII, 358 s.
DOKID: 12d001884 Oppstilling: UBBHF 302.30285 Rai
Daily life is connected life, its rhythms driven by endless email pings and responses, the chimes and beeps of continually arriving text messages, tweets and retweets, Facebook updates, pictures and videos to post and discuss. Some worry that this new environment makes us isolated and lonely. But in Networked, Lee Rainie and Barry Wellman show how the large, loosely knit social circles of networked individuals expand opportunities for learning, problem solving, decision making, and personal interaction.
6 Rustad, Hans Kristian: Digital litteratur
Rustad, Hans Kristian, 1973-
Digital litteratur : en innføring. - [Oslo] : Cappelen Damm akademisk,
2012. - 116 s.
DOKID: 12d052919 Oppstilling: UBBHF 808.00285 Rus
De siste tiårene har det oppstått en ny type litterære tekster, skrevet for skjerm og ikke papir. Ved siden av skrift tar tekstene i bruk modaliteter som bilder, verbalspråk, lyd, musikk og bevegelse, og de involverer leseren og kanskje også datamaskinen i tekstskapingen gjennom organiseringsprinsipper som hypertekst og kybertekst.
7 Taylor, T.L.: Raising the stakes
Taylor, T.L.
Raising the stakes : e-sports and the professionalization of computer
gaming. - Cambrbidge, Mass. : The MIT Press, 2012. - VIII, 323 s.
DOKID: 12d050942 Oppstilling: UBBHF 794.8 Tay
Taylor connects professional computer gaming to broader issues: our notions of play, work, and sport; the nature of spectatorship; the influence of money on sports. And she examines the ongoing struggle over the gendered construction of play through the lens of male-dominated pro-gaming. Ultimately, the evolution of professional computer gaming illuminates the contemporary struggle to convert playful passions into serious play.
8 The Virtual representation of the past
The Virtual representation of the past / edited by Mark Greengrass, Lorna
Hughes. - Aldershot : Ashgate, c2008. - XXVI, 226 s. (Digital research in
the arts and humanities)
DOKID: 11d043155 Oppstilling: UBBHF 902.85 Vir
This unique book critically evaluates the virtual representation of the past through digital media. A distinguished group of leading experts in the field approach digital research in history and archaeology from a variety of viewpoints, including philosophical, methodological and technical. They illustrate the challenges involved in representing the past digitally by focusing on specific cases of a particular historical period, place or technical problem.
Sist endret: 6.7.2012
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