Department of Information Science and Media Studies

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Researching the Game Industry

These days the global videogame industry is often seen as the vanguard of cultural expressions for the 21st century. Arguably, with global revenues of over $90 billion, it is the fastest-growing creative industry of all times. At the same time, research on the game industry remains in its infancy and considerable gaps remain.

GAMEWORK seminar

NB The seminar has been moved to Alver at Litteraturhuset.

As the focus of existing research has often been on the Anglo-American industries, and to a certain degrees Japanese companies, smaller regional industries have mostly remained in the shadows, and so has a focus on the work practices and cultures of production. It is, however, clear that games are not treated in a vaccuum. Instead, they are shaped by networks of human and non-human actors that are dependent on historical, local and cultural context. In this seminar, invited experts discuss the characteristics and challenges for studying glocal game industries that are increasingly defined by the interplay between global flows of ideas and labour and regional, national and local game development scenes.

Program Monday February 20, 2017

Open seminar (minor changes may apply)

09.00-09.30Kristine Jørgensen, Associate Professor, University of Bergen: Introduction: What can the Norwegian Game Industry Teach us about Game Production?
09.30-10.15Aphra Kerr, Senior Lecturer, Maynooth University: Researching the Digital Games Industry – Going Global through the Local
10.15-11.00Casey O’Donnell, Associate Professor, Michigan State University: Game Production Studies: Studio Studies Theory, Method and Practice
11.30-12.00Heikki Tyni, PhD candidate, University of Tampere: Examining the cultural by-products of game crowdfunding
12.00-12.30Hrafnhildur Jonasdottir, PhD candidate, Westerdals Oslo ACT: Innovation process in the game industry
14.00-14.45Jaroslav Svelch, Lecturer and Researcher, Charles University of Prague: Shedding Light on the Shadow Economy: What 1980s Czechoslovak Sneakernet Can Teach Us About Game Distribution
14.45-15.30David Nieborg, Assistant Professor, University of Toronto: One does not simply… make money in the app economy
15.30-16.00Olli Sotamaa, Associate Professor, University of Tampere: Understanding the Glocality of Game Development Cultures: Case of Finland
16.00-16.30Ulf Sandqvist, Coordinator, PhD, Umeå University:  The Swedish Perspective: the Game Industry, the Developers and the Swedish Model
16.30-17.00Summary and discussion, by Olli Sotamaa

Full abstracts of all presentations can be found here.