Angelica Beatriz Ortiz de Gortari's picture

Angelica Beatriz Ortiz de Gortari

Researcher, Centre for the Science of Learning & Technology

Research interests

  • Video games psychology
  • Cyberpsychology
  • Game Transfer Phenomena
  • Esports
  • Sensory and multisensory experiences such as hallucinations, hypnagogia, ASMR (Autonomous Sensory Meridian Response).

Career Overview

Dr Angelica B. Ortiz de Gortari’s research aims to maximise the psychological and social benefits of interactive virtual technologies while reducing the potential risks it can present to some individuals. Ortiz de Gortari has developed a multi-modal research approach on understanding the impact of digital sensory stimulation and simulation on perception, cognition and behaviour, so-called Game Transfer Phenomena.

She is currently a lead researcher of the project Esports in Nordic Schools (esportsNS) at the Centre for the Science of Learning & Technology (SLATE) at UiB. Previously, she did a Marie Curie COFUND Postdoc on her main area of expertise Game Transfer Phenomena at the Psychology and Neuroscience of Cognition Research Unit at the University of Liège in Belgium.

Other academic milestones of Ortiz de Gortari include a PhD in psychology from Nottingham Trent University in the UK and master’s degrees in child and youth studies at Stockholm University in Sweden and on mental health at the University of Leon in Spain.

She has appeared on TV, radio and podcasts since 1999 talking about the psychosocial implications of the Internet and video games. This includes the BBC World Service - BBC Click, BBC East Midlands News and Televisa Monterrey. Ortiz de Gortari’s studies have been featured in media worldwide including Discovery News, the New Scientist, the Washington Post, Muy Interesante; in books about everything from Augmented Reality to the evolution of the senses, and even inspired an episode of the TV series CSI: Cyber and a Sci-Fi book on video games.

Her journey into understanding the impact of interactive media started when she conducted one of the first studies on pathological internet use. This was continued by projects on the psychological mechanisms of online gambling and video games and policies at the  Public Health Agency of Sweden, at the unit of pathological gambling.

Current supervision

  • PhD student - Julio Cesar Llamas Alonso. Behavioural and neural mechanisms of the Game Transfer Phenomena: The role of cognitive, emotion and personality variables. University of Hertfordshire, United Kingdom. (Co-supervisor)
  • Master student- Daniel Ostnes. Esports education. University of Bergen, Norway. (Co-supervisor) 
  • Master student- Mel Ico. Learning English by playing video games. University of Oulu, Finland. (Co-supervisor)
  • Master student. Joakim Vindenes. A Virtual Mind Palace: Immersive VR and memory. University of Bergen. (Co-supervisor).


    Latest publications

    Ortiz de Gortari, A. B., & Gackenbach, J. (2021). Game Transfer Phenomena and Problematic Interactive Media Use: Dispositional and Media Habit Factors. Frontiers in Psychology, 12(1144).

    Griffiths, M. D., Kuss, D. J., & Ortiz de Gortari, A. B. (2020). Videogames as Therapy: An Updated Selective Review of the Medical and Psychological Literature Alternative Pain Management: Solutions for Avoiding Prescription Drug Overuse (pp. 324-363). Hershey, PA, USA: IGI Global.

    Riva, G., Bernardelli, L., Browning, M., Castelnuovo, G., Cavedoni, S., Chirico, A., . . . Ortiz de Gortari, A. B. (2020). COVID Feel Good—An Easy Self-Help Virtual Reality Protocol to Overcome the Psychological Burden of Coronavirus. Frontiers in Psychiatry, 10.

    Ortiz de Gortari, A. B. & Griffiths, M. D. (2019). Letter to the Editor for ‘Current Addiction Reports’—Game Transfer Phenomena and Dissociation: a Reply to Guglielmucci et al. (2019). Current Addiction Reports.

    Ortiz de Gortari A. B. (2019). Characteristics of Game Transfer phenomena in location-based augmented reality games. In Vladimir Geroimenko (Eds.), Augmented Reality Games I: Understanding the Pokémon Go Phenomenon. Springer.

    Ortiz de Gortari, A. B. (2019). Game Transfer Phenomena: Origin, development and contributions to the videogame research field. In A. Attrill-Smith, C. Fullwood, M. Keep & D. Kuss (Eds.), Oxford Handbook of Cyberpsychology. Oxford: Oxford University Press.

    Ortiz de Gortari, A.B. (2019). eSports in Nordic Schools: Survey Results - Wave 1. SLATE Research Report 2019-4. Bergen, Norway: Centre for the Science of Learning & Technology (SLATE).

    Ortiz de Gortari A. B. (2018) First insights into applying the Game Transfer Phenomena framework for positive means. In P. Cipresso, S. Serino, Y. Ostrovsky & J. T. Baker (Eds.), Pervasive Computing Paradigms for Mental Health (Vol. 253). Boston: Springer.

    Ortiz de Gortari, A. B., (2017). Empirical study on Game Transfer Phenomena in a location-based augmented reality game. Telematics and Informatics. 35(2), 382-396.

    Ortiz de Gortari, A. B., & Griffiths, M. D. (2017). Game Transfer Phenomena: Beyond the boundaries of the game. In Gackenbach, J; Bown, J; Hakopdjanian, S. (Eds.), Boundaries of Self & Reality Online. Elsevier Publishers.

    Dindar, M., & Ortiz de Gortari, A. B. (2017). Turkish Validation of the Game Transfer Phenomena Scale (GTPS): Measuring altered perceptions, automatic mental processes and actions and behaviours associated with playing video games. Telematics and Informatics, In press.

    Griffiths, M. D., Kuss, D. J., & Ortiz de Gortari, A.B. (2017). Videogames as Therapy: An Updated Selective Review of the Medical and Psychological Literature. International Journal of Privacy and Health Information Management, 5(2), 71-96.

    Griffiths, M., Lewis, A., Ortiz de Gortari, A. B & Kuss, D, (2017). The use of online forum data in the study of gaming behavior. SAGE Research Methods Cases. 10.4135/9781473994812.

    Current projects:

    • Esports in Nordic Schools (esportsNS) is a longitudinal study that follows esports students at Nordic schools to understand the impact of their esports education on their well-being and academic performance.
    • The relationship between multi-sensory experiences & media - ASMR and Game Transfer Phenomena
    • Playing video games and Covid-19
    • Game Transfer Phenomena, cognitive underpinnings & Gaming Disorder

    Previous projects:

    Game Transfer Phenomena