Joakim Vindenes
- E-mailJoakim.Vindenes@uib.no
- Visitor AddressFosswinckels gate 6Lauritz Meltzers hus5007 Bergen
- Postal AddressPostboks 78025020 Bergen
Housed at SLATE (Centre for the Science and Learning of Technology). My work concerns investigating and developing new methodologies for approaching experience of virtual worlds. Also interested in contributing thereotically to potsphenomenological perspectives on how VR mediates various realities. Beyond working on my dissertation, I run the research- and philosophy blog Matrise, where I discuss concepts of Virtual Reality related to Philosophy on Consciousness and Experience.
Faglærer: INFOMEVI106, INFOMEVI171, INFOMEVI171.
Gjesteforeleser og koordinator: INFO134.
Gjesteforeleser: INFO262.
- (2021). A Postphenomenological Framework for Studying User Experience of Immersive Virtual Reality. Frontiers in Virtual Reality. 15 pages.
- (2018). Mnemosyne: Adapting the Method of Loci to Immersive Virtual Reality. Lecture Notes in Computer Science (LNCS). 205-213.
- (2018). Virtual Reality / Virtuell Røynd.
- (2018). Holosuite: A Holographic Cloud-Based Video Editing Suite For Microsoft Hololens.
- (2018). VR Experiments at the University of Bergen: Journalistic Prototypes.
- (2018). Trene hukommelsen med Virtual Reality?
- (2018). Hvordan kan vi øke hukommelsen vår med VR-teknologi?
- (2021). Virtual Reality-based intervention tools for bystanders to bullying behaviour in school.
- (2021). Virtual Reality as a Metamedium.
- (2021). Using immersive technologies to enable learning of effective bystander behaviour.
- (2018). Innovation Pedagogy for VR Journalism.
- (2018). Authenticity in Virtual Reality.
- (2018). 360 video for less affluent news organizations .
- (2020). Derfor blir du sliten av videomøter. Bergens Tidende.
- (2021). Show, don’t tell: Using Go-along Interviews in Immersive Virtual Reality.
- (2021). Immersive Journalism as Witnessing 1.
- (2021). Case Euronews: A low-cost approach to Immersive Storytelling.
- (2019). Participatory Design of VR Scenarios for Exposure Therapy . 12 pages.
- (2018). Mnemosyne: Adapting the Method of Loci to Immersive Virtual Reality.
More information in national current research information system (CRIStin)
Vindenes J., de Gortari A.O., Wasson B. (2018) Mnemosyne: Adapting the Method of Loci to Immersive Virtual Reality. In: De Paolis L., Bourdot P. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2018. Lecture Notes in Computer Science, vol 10850. Springer, Cham.