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Marianne Gunderson

PhD Candidate, the Machine Vision project (ERC)
Academic article
  • Show author(s) 2020. Toward a fannish methodology: Affect as an asset. Transformative Works and Cultures.
  • Show author(s) 2019. Mapping Cultural Representations of Machine Vision: Developing Methods to Analyse Games, Art and Narratives. ACM Hypertext Proceedings. 97-101.
  • Show author(s) 2017. Other Ethics: Decentering the Human in Weird Horror. Kvinder, Køn og Forskning. 12-24.
Report
  • Show author(s) 2020. Machine Vision Creepypasta: Surveillance Devices in Digital Horror. .
Academic lecture
  • Show author(s) 2021. Identifying, Deceiving, Protecting and Hunting: What Fictional Machines and Humans Do with Machine Vision Technologies.
  • Show author(s) 2020. THE INTERNET OF EYES: MACHINE VISION IN DIGITAL HORROR.
  • Show author(s) 2020. Når virkeligheten blir en skjerm: Populærkulturelle forestillinger av AR-syn.
  • Show author(s) 2020. HOW DOES IT FEEL TO BE SEEN BY A MACHINE: LIVELY DEVICES IN DIGITAL HORROR.
  • Show author(s) 2019. Your camera has detected motion.
  • Show author(s) 2019. The Internet of Eyes – hostile devices in digital horror stories.
  • Show author(s) 2019. Mapping Cultural Representations of Machine Vision: Developing Methods to Analyse Games, Art and Narratives.
  • Show author(s) 2019. Haunted Cameras and the Agency of Technology .
Book review
  • Show author(s) 2020. Et hjem i løse lufta. Vinduet.
  • Show author(s) 2019. Hinsides Skapet. Vinduet.
Masters thesis
  • Show author(s) 2017. What is an omega? Rewriting sex and gender in omegaverse fanfiction.
Interview
  • Show author(s) 2019. Lager rollespill på museet.
Abstract
  • Show author(s) 2020. HOW DOES IT FEEL TO BE SEEN BY A MACHINE: LIVELY DEVICES IN DIGITAL HORROR. Selected Papers of Internet Research, SPIR.

More information in national current research information system (CRIStin)