Marianne Gunderson
PhD Candidate, the Machine Vision project (ERC)
- E-mailMarianne.Gunderson@uib.no
- Visitor AddressSydnesplassen 7HF-bygget5007 BergenRoom302
- Postal AddressPostboks 78055020 Bergen
Academic article
- (2022). Representations of Machine Vision Technologies in Artworks, Games and Narratives: Documentation of a Dataset. Data in Brief.
- (2021). Visions of Augmented Reality in Popular Culture: Power and (Un)readable Identities When the World Becomes a Screen. Tidsskrift for kjønnsforskning. 89-104.
- (2020). Toward a fannish methodology: Affect as an asset. Transformative Works and Cultures.
- (2019). Mapping Cultural Representations of Machine Vision: Developing Methods to Analyse Games, Art and Narratives. ACM Hypertext Proceedings. 97-101.
- (2017). Other Ethics: Decentering the Human in Weird Horror. Kvinder, Køn og Forskning. 12-24.
Report
- (2020). Machine Vision Creepypasta: Surveillance Devices in Digital Horror. .
Academic lecture
- (2022). An algorithm of one’s own: TikTok’s For You Page algorithm and the self.
- (2021). Tiktok’s algorithmic mirror.
- (2021). The Internet of Eyes: Lively Devices in Digital Horror.
- (2021). Identifying, Deceiving, Protecting and Hunting: What Fictional Machines and Humans Do with Machine Vision Technologies.
- (2021). Feeling seen: TikTok's Uncanny Ocular Powers.
- (2020). THE INTERNET OF EYES: MACHINE VISION IN DIGITAL HORROR.
- (2020). Når virkeligheten blir en skjerm: Populærkulturelle forestillinger av AR-syn.
- (2020). HOW DOES IT FEEL TO BE SEEN BY A MACHINE: LIVELY DEVICES IN DIGITAL HORROR.
- (2019). Your camera has detected motion.
- (2019). The Internet of Eyes – hostile devices in digital horror stories.
- (2019). Mapping Cultural Representations of Machine Vision: Developing Methods to Analyse Games, Art and Narratives.
- (2019). Haunted Cameras and the Agency of Technology .
Other presentation
- (2021). Sivilisasjonens venterom.
Book review
- (2020). Et hjem i løse lufta. Vinduet.
- (2019). Hinsides Skapet. Vinduet.
Masters thesis
- (2021). Å se verden på en ny måte: Laiv som pedagogisk verktøy i maskinsynsetikk.
- (2017). What is an omega? Rewriting sex and gender in omegaverse fanfiction.
Interview
- (2019). Lager rollespill på museet.
Museum exhibition
- (2021). Maskinsyn: Ditt digitale liv - Smart eller overvåket?
Abstract
- (2020). HOW DOES IT FEEL TO BE SEEN BY A MACHINE: LIVELY DEVICES IN DIGITAL HORROR. Selected Papers of Internet Research, SPIR.
Article in business/trade/industry journal
- (2021). Ekte mennesker. Vinduet.
More information in national current research information system (CRIStin)
Fields of competence