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  • E-mailRune.Klevjer@uib.no
  • Phone+47 55 58 41 23+47 906 30 360
  • Visitor Address
    Fosswinckels gate 6
    Lauriz Meltzers hus
    5007 Bergen
    Room 
    517
  • Postal Address
    Postboks 7802
    5020 Bergen

Questioning Immersion seminar, Bergen 2-3. June 2022

Section editor, Journal of the Philosophy of Games.

Selected publications:

Klevjer, R. (2021). Civilization IV i den videregående skolen: Mellom fortrolighet og fremmedgjøring. Nordidactica – Journal of Humanities and Social Science Education, 11(1). https://journals.lub.lu.se/nordidactica/index

Klevjer, R. (2019). Virtuality and Depiction in Video Game Representation. Games and Culture. 14(7-8): 724-741. doi:10.1177/1555412017727688

Klevjer, R. and Hovden, J.F. (2017). The Structure of Videogame PreferenceGame Studies, 17 (2).

Klevjer, R. (2012). Enter the Avatar. The phenomenology of prosthetic telepresence in computer games. In H. Fossheim, T. Mandt Larsen & J. R. Sageng (Eds.), The Philosophy of Computer Games (pp. 17-38). London & New York: Springer

Selected publications: 

Klevjer, R. (2021). Civilization IV i den videregående skolen: Mellom fortrolighet og fremmedgjøring. Nordidactica – Journal of Humanities and Social Science Education, 11(1). https://journals.lub.lu.se/nordidactica/index

Klevjer, R. (2019). Virtuality and Depiction in Video Game Representation. Games and Culture. 14(7-8): 724-741. doi:10.1177/1555412017727688

Klevjer, R. and Hovden, J.F. (2017). The Structure of Videogame PreferenceGame Studies, 17 (2).

Klevjer, R. (2012). Enter the Avatar. The phenomenology of prosthetic telepresence in computer games. In H. Fossheim, T. Mandt Larsen & J. R. Sageng (Eds.), The Philosophy of Computer Games (pp. 17-38). London & New York: Springer

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From CRISTIN: 

  • Show author(s) (2021). Civilization IV i den videregående skolen: mellom fortrolighet og fremmedgjøring. Nordidactica.
  • Show author(s) (2019). Virtuality and depiction in video game representation. Games and Culture. 724-741.
  • Show author(s) (2019). Representação e Virtualidade em Videogames. Intexto. 36-49.
  • Show author(s) (2017). Virtuality and Depiction in Video Game Representation. Games and Culture.
  • Show author(s) (2017). The Structure of Videogame Preference. Game Studies.
  • Show author(s) (2016). Learning with commercial games: The case of Nordahl Grieg High School, Norway. Games+Learning+Society Conference Proceedings. 292-298.
  • Show author(s) (2016). Avatar. 5 pages.
  • Show author(s) (2014). Graphic Realism. 5 pages.
  • Show author(s) (2014). Cutscene. 106-107. In:
    • Show author(s) (2014). Johns Hopkins Guide to Digital Media. Johns Hopkins University Press.
  • Show author(s) (2014). Cut scenes. 10 pages.
  • Show author(s) (2012). Kva er dataspel? Folkeopplysning for professorar. 16 pages.
  • Show author(s) (2012). Enter the Avatar. The phenomenology of prosthetic telepresence in computer games. 22 pages.
  • Show author(s) (2009). The Way of the Gun. Die Ästhetik des singleplayer first person shooters. 20 pages.
  • Show author(s) (2008). “Review: Diane Carr, David Buckingham, Andrew Burn and Gareth Scott, Computer Games: Text, Narrative and Play. European Journal of Cultural Studies. 221-223.
  • Show author(s) (2008). The Cultural Value of Games: Computer Games and Cultural Policy in Europe. 20 pages.
  • Show author(s) (2008). Per Una Difesa delle cut scenes. 16 pages.
  • Show author(s) (2008). Dataspillanalyse: reisen og kartet. 20 pages.
  • Show author(s) (2008). Dataspill i skolen? TILT - Mediepedagogisk tidsskrift.
  • Show author(s) (2007). What is the avatar? Fiction and embodiment in avatar-based singleplayer computer games.
  • Show author(s) (2005). La via della pistola. L’estetica dei first person shooter in single player.
  • Show author(s) (2005). Genre Blindness. DIGRA Hard Core Columns.
  • Show author(s) (2005). Danzando con il Grottesco Moderno. Guerra, lavoro, gioco e rituale nei First Person Shooter run-and-gun.
  • Show author(s) (2004). Spill og verdier. Dagbladet.
  • Show author(s) (2001). Det gamle evangelium. Sjangerblanding og situasjonsbeskrivelse i Sofies Verden. Rhetorica Scandinavica. 68-85.

More information in national current research information system (CRIStin)

 

Game Philosophy Network

Supervised ph.d: Tobias Staaby

 

 

Research groups