Scott Rettberg
- E-mailScott.Rettberg@uib.no
- Phone+47 55 58 22 64+47 944 98 330
- Visitor AddressSydnesplassen 7HF-bygget5007 BergenRoomHF 347
- Postal AddressPostboks 78055020 Bergen
Scott Rettberg is the Director of the Center for Digital Narrative and a professor of digital culture in the department of linguistic, literary, and aesthetic studies at the University of Bergen, Norway. Prior to moving to Norway in 2006, Rettberg directed the new media studies track of the literature program at Richard Stockton College in New Jersey. Rettberg is the author or coauthor of novel-length works of electronic literature such as The Unknown, Kind of Blue, and Implementation. His work has been exhibited both online and at art venues, including the Venice Biennalle, Beall Center in Irvine California, the Slought Foundation in Philadelpia, and The Krannert Art Museum. Rettberg is the cofounder and served as the first executive director of the nonprofit Electronic Literature Organization, where he directed major projects funded by the Ford Foundation and the Rockefeller Foundation. Rettberg is the project leader of the HERA-Funded ELMCIP research project, the director of the ELMCIP Electronic Literature Knowledge Base: http://elmcip.net/knowledgebase, and the leader of the Electronic Literature Research Group. Rettberg was the conference chair of the 2015 Electronic Literature Organization Conference and Festival: The End(s) of Electronic Literature. Rettberg and his coauthors were winners of the 2016 Robert Coover Award for a Work of Electronic Literature for Hearts and Minds, The Interrogations Project. His monograph Electronic Literature (Polity, 2018) has been described by prominent theorist N. Katherine Hayles as "a significant book by the field's founder that will be the definitive work on electronic literature now and for many years to come." Electronic Literature was awarded the 2019 N. Katherine Hayles Award for Criticism of Electronic Literature.
DIKULT 105: Web Aesthetics and Web Design
DIKULT 202: The Bachelor's Thesis in Digital Culture
DIKULT 203: Electronic Literature
DIKULT 204: Digital Media and Digital Cultures
DIKULT 207: Practical Projects in the Digital Humanities
DIKULT 301: Research Methods and the Master's Thesis in Digital Culture
DIKULT 303: Digital Media Aesthetics
- (2023). Pandemic Genres: Processing the COVID-19 Pandemic through Electronic Literature. Hyperrhiz: New Media Culture.
- (2023). Cyborg Authorship: Writing with AI – Part 1: The Trouble(s) with ChatGPT. Electronic Book Review (EBR).
- (2021). Documenting a Field: The Life and Afterlife of the ELMCIP Collaborative Research Project and Electronic Literature Knowledge Base. Electronic Book Review (EBR).
- (2020). Teaching electronic literature using electronic literature. MatLit (Centro de Literatura Portuguesa da Universidade de Coimbra).
- (2020). Introduction: Electronic Literature as a Framework for the Digital Humanities. Electronic Book Review (EBR).
- (2020). Addressing Significant Societal Challenges Through Critical Digital Media. Electronic Book Review (EBR).
- (2019). Our Struggle: Reading Karl Ove Knausgård’s Min Kamp. Electronic Book Review (EBR).
- (2018). Voices from Troubled Shores: Toxi•City: a Climate Change Narrative. Electronic Book Review (EBR).
- (2018). Always Inside, Always Enfolded into the Metainterface: A Roundtable Discussion. Electronic Book Review (EBR).
- (2017). Hearts and Minds: The Interrogations Project. Leonardo: Journal of the International Society for the Arts, Sciences and Technology. 513-514.
- (2016). No Terminus: The 2015 End(s) of Electronic Literature Festival. Hyperrhiz: New Media Culture.
- (2016). From CAVE2™ to mobile: Adaptation of hearts and minds virtual reality project interaction. Lecture Notes in Computer Science (LNCS). 400-411.
- (2015). Situating Change: Combinatory Writing, Collaboration, and Technopolitical Reality. Hyperrhiz: New Media Culture.
- (2014). An Emerging Canon? A Preliminary Analysis of All References to Creative Works in Critical Writing Documented in the ELMCIP Electronic Literature Knowledge Base. Electronic Book Review (EBR).
- (2012). Developing an Identity for the Field of Electronic Literature: Reflections on the Electronic Literature Organization Archives. Dichtung-Digital.
- (2011). Performative Reading: Attending the Last Performance [dot org]. Dichtung-Digital.
- (2011). Finding a third space for electronic literature: Creative community, authorship, publishing, and institutional environments. Journal of Writing in Creative Practice. 9-23.
- (2010). Editorial Process and the Idea of Genre in Electronic Literature in the Electronic Literature Collection, Volume 1. Spiel. Siegener Periodicum zur Internationalen Empirischen Literaturwissenschaft. 85-97.
- (2009). Ord som kan lyse opp et mørkt rom: Om elektronisk litteratur. Vagant. 58-65.
- (2009). Electronic Literature (in Performance): A Report from the 2008 Electronic Literature in Europe Conference. Drunken Boat.
- (2009). Communitizing Electronic Literature. Digital Humanities Quarterly.
- (2008). Dada Redux: Elements of Dadaist Practice in Contemporary Electronic Literature. Fibreculture Journal. 10 pages.
- (2007). Fire korte observasjoner omkring Audiatur. Vagant. 66-67.
- (2006). Written on the Body: An Interview with Shelley Jackson. The Iowa Review Web.
- (2006). Editor's Introduction: Reconfiguring Place and Space in New Media Writing. The Iowa Review Web.
- (2006). Avant-Gaming: An Interview with Jane McGonigal. The Iowa Review Web.
- (2014). Combinatory Cinema.
- (2013). European Electronic Literature Showcase.
- (2012). From the Avant-Garde to the Digital Vernacular. Keynote address.
- (2011). Editing Electronic Literature: Roundtable.
- (2008). Presentasjon av boken Digital Culture, Play, and Identity: A World of Warcraft Reader.
- (2023). AIwriting: Relations Between Image Generation and Digital Writing.
- (2019). Teaching Electronic Literature Using Electronic Literature (Keynote).
- (2019). Electronic Literature: Documenting and Archiving Multimodal Computational Writing (Keynote Address).
- (2018). “Electronic Literature and Literary Culture: A Debate" / Debate Moderator.
- (2017). Practices in Combinatory Poetics.
- (2016). Visualizing the Field of Electronic Literature.
- (2016). The ELMCIP Project, Electronic Literature Knowledge Base, and Data Visualization Research Outcomes.
- (2016). Platforms and Genres of Electronic Literature.
- (2016). Place and No Place: Panorama, Glitch, Photospheres, and Narrative Affect in Digital Media.
- (2016). How Genres of Electronic Literature Inform New Reading Experiences for the Young.
- (2016). Digital Scholarship Seminar: The ELMCIP Project, Electronic Literature Knowledge Base, and Data Visualization Research Outcomes.
- (2016). CRchange: Collaborative and Combinatory Practices in Emerging Cinema.
- (2016). Addressing Torture in Iraq through Critical Digital Media Art—Hearts and Minds: The Interrogations Project.
- (2015). Performance and Panel Discussion of Hearts and Minds: The Interrogations Project.
- (2014). Situating Change: Combinatory Writing, Interdisciplinary Collaboration, Technology, and Political Reality.
- (2014). New Directions in the Digital Humanities: Database Visualization Research Based on the ELMCIP Electronic Literature Knowledge Base.
- (2014). Lost in Translation: Reiterating New Media Artworks across Languages and Platforms.
- (2014). Hearts and Minds: The Interrogations Project (VISAP 2014 Paper).
- (2014). Complications of narrative time in electronic literature: Some examples in conversation with Gerard Genette’s Narrative Discourse.
- (2014). Combinatory Practices in Digital Literature and Film.
- (2014). Combinatory Poetics in a Culture of Distraction.
- (2014). Collaborative Creativity in New Media: Roundtable.
- (2014). An Emerging Canon? Mapping a Field Through Database Visualisation.
- (2013). Å bruke ELMCIPs kunnskapsbase i elektronisk litteratur i undervisningen.
- (2013). Network Based Fictions in the Public/Private Sphere.
- (2013). Mining the Knowledge Base: Exploring Methodologies for Analysing the Field of Electronic Literature.
- (2013). Digital Humanities Projects for Electronic Literature.
- (2013). Developing a Robust Research Infrastructure for Electronic Literature: The Electronic Literature Knowledge Base.
- (2013). An Emerging Canon? A Preliminary Analysis of All References to Creative Works in Critical Writing Documented in the ELMCIP Electronic Literature Knowledge Base.
- (2012). The Story of Tokyo Garage. Part of Roundtable “Taroko Gorge Remixed: Repetition and Difference in Machine Texts.”.
- (2012). Paratexts in the ELMCIP Knowledge Base.
- (2012). ELMCIP Research Project Goals, Results, and Impact.
- (2012). Documenting Your Work: A Workshop on Using the ELMCIP Knowledge Base for Authors, Critics, and Teachers of Electronic Literature.
- (2012). Collective Memory and the Development of a Field: Building the ELMCIP Electronic Literature Knowledge Base.” Keynote address.
- (2012). A Response to Nick Montfort's "Programming for Fun, Together".
- (2011). The State of Electronic Literature in Europe: Roundtable on European Electronic Literature Networks.
- (2011). The ELMCIP Knowledge Base: a platform for documenting electronic literature.
- (2011). The ELMCIP Knowledge Base and the Formation of an International Field of Literary Scholarship and Practice.
- (2011). The ELMCIP Knowledge Base.
- (2011). Reflexivity in American Metafiction and Literary Hypertext.
- (2011). Presentation of "The Last Volcano" and "Cats and Rats".
- (2011). Practical uses of the ELMCIP Knowledge Base for French Authors and Researchers of Electronic Literature.
- (2011). Poetry, Visuality, and Materiality: Roundtable.
- (2011). Mapping Electronic Literature Networks: The ELMCIP Knowledge Base and the Apparatus of Electronic Literature.
- (2011). Making Connections Visible: Building a Knowledge Base for Electronic Literature.
- (2011). Electronic Authorship: Collaboration, Appropriation, Community, and Practice.
- (2011). Building on the ELMCIP Knowledge Base: Networks and Platforms for Persistent Cultural Memory.
- (2011). A tale of two programs: Developing curricula in digital culture.
- (2010). Implementation in Contexts.
- (2010). All Tomorrow's Parties.
- (2008). Electronic Literature as Old and New Media.
- (2008). All Together Now: Collective Narratives and Collective Knowledge Communities in Context.
- (2007). Remarks on the Release of the Electronic Literature Collection, Volume One.
- (2007). Process-Intensive Literature.
- (2007). New Work in Locative Narrative.
- (2007). Implementation Reading and Electronic Literature Presentation.
- (2007). Electronic Literature in the Context of the Twentieth Century Avantgarde.
- (2007). Dada Redux: Elements of Dadaist Practice in Contemporary Electronic Literature.
- (2007). Changing Modes of Reading and Collective Authorship.
- (2007). Appropriation in Electronic Literature.
- (2006). Reconfiguring Place and Space in New Media Writing. Special issue of the Iowa Review Web.
- (2023). Digital Narratives - Theories, Criticism(s), Achievements: Introduction. Revista de Comunicação e Linguagens. 7-11.
- (2012). Electronic Literature Communities, Part II. Dichtung-Digital.
- (2012). Electronic Literature Communities, Part I. Dichtung-Digital.
- (2016). Hearts and Minds: The Interrogations Project -- performance at Galeria Bunkier Sztuki.
- (2015). Screening of Toxi*City at Oslopoesifilm Festival.
- (2015). Interrogating Torture: Presentation of Hearts and Minds: The Interrogations Project and Debate.
- (2014). The Combinatory & Experimental Films of Roderick Coover and Scott Rettberg.
- (2014). Screening of Toxi*City.
- (2014). Purple Blurb: Presentation of Cats and Rats, Three Rails Live, and Toxi•City.
- (2014). Electronic Literature in Chicago.
- (2014). Combinatory Cinema and Collaborative Arts Practice: Screening and talk.
- (2013). The Emergence of Electronic Literature: Library Exhibition at the University of Bergen Humanities Library.
- (2012). “Katastrofetrilogien” and “Three Rails Live.” With Roderick Coover and Nick Montfort. Presentation of films and electronic literature.
- (2012). Katastrofetirlogien (Presentation of three films by Scott Rettberg and Roderick Coover).
- (2011). University of Pennsylvania presentation of Three Rails Live: Reading and Demonstrations of Collaborative Electronic Literature and New Media Artworks by Roderick Coover, Nick Montfort, and Scott Rettberg.
- (2011). The Misanthrope of Karlsrona.
- (2011). Brown University presentation of Three Rails Live: Reading and Demonstrations of Collaborative Electronic Literature and New Media Artworks by Roderick Coover, Nick Montfort, and Scott Rettberg.
- (2007). Reading of Implementation and of The Unknown.
- (2008). Novelists' Elegy. Review of The Last Novel by David Markson. American Book Review.
- (2015). Electronic Literature Communities. West Virginia University Press.
- (2015). ELO 2015: The End(s) of Electronic Literature. ELMCIP.
- (2014). Electronic Literature as a Model of Creativity and Innovation in Practice: A Report from the HERA Joint Research Project. West Virginia University Press.
- (2012). Remediating the Social. ELMCIP.
- (2018). Electronic Literature.
- (2019). 2008: Azeroth. Lapham's Quarterly. 45-46.
- (2014). The Origins of Implementation -- An Interview with Nick Montfort and Scott Rettberg. Ha!art. 90-100.
- (2011). Å lese med fingrene: Litteratur på iPad. Vagant.
- (2011). Lesningens visjoner: Om elektronisk litteratur. Vagant.
- (2011). E-Lit. Som Litt.-Vit. Vagant. 20-23.
- (2011). Bokstaver i bevegelse: Om elektronisk litteratur. Vagant.
- (2010). Jason Nelsons hemmelige teknologi. Vagant.
- (2010). Gammel vin i nye sekker: Om elektronisk litteratur. Vagant.
- (2010). Flukten fra Språkfengselet. Vagant.
- (2010). Tekst, animasjon og lyd virker sammen i Steve Tomasula og Stephen Farrells TOC – et nytidens Gesamtkunstwerk. Vagant.
- (2020). Haptic Media Scenes.
- (2006). Scott Rettberg: Interview by Simon Mills.
- (2006). Klikk for ny litteratur.
- (2006). Elektronisk litteratur samles på nett.
- (2023). Kan Sverige overvåke seg ut av voldsbølgen?
- (2021). Digital Fiction. 21 pages.
- (2021). Addressing Torture in Iraq through Critical Digital Media Art—Hearts and Minds: The Interrogations Project.
- (2020). The Pleasure (and Pain) of Link Poetics.
- (2019). Cognitive Assemblages in Ecological / Digital Art. 7 pages.
- (2018). Panorama, Glitch, and Photospheres: Machine Vision and the Ghost in the Machine.
- (2018). Electronic Literature (Keyword). 2 pages.
- (2016). Hearts and Minds: The Residue of War.
- (2016). Electronic Literature as Digital Humanities. 10 pages.
- (2015). The American Hypertext Novel and Whatever Became of It? 14 pages.
- (2015). Posthyperfiction: Practices in Digital Textuality. 15 pages.
- (2015). Developing an Identity for the Field of Electronic Literature: Reflections on the Electronic Literature Organisation Archives. 32 pages.
- (2014). The ELMCIP Knowledge Base. 50 pages.
- (2014). Electronic Literature.
- (2014). Developing a Network-Based Creative Community: An Introduction to the ELMCIP Final Report. 38 pages.
- (2014). Collaborative Narrative.
- (2013). Human Computation in Electronic Literature. 18 pages.
- (2011). The ELMCIP Knowledge Base and the Formation of an International Field of Literary Scholarship and Practice.
- (2011). All Together Now: Hypertext, Collective Narratives, and Online Collective Knowledge Communities. 18 pages.
- (2010). Digital Media. 15 pages.
- (2008). Corporate Ideology in World of Warcraft. 20 pages.
- (2018). Hyperobjects.
- (2007). Grand Text Auto.
- (2015). The battle for hearts and minds: interrogation and torture in the age of war.
- (2014). Hearts and Minds: The Interrogations Project.
- (2012). The Colonization of Memory.
- (2006). Electronic Literature Collection.
- (2016). Toxi*City: Exhibition and Lecture.
- (2016). Toxi*City: A Climate Change Narrative.
- (2016). Three Rails Live.
- (2016). Performances of Hearts and Minds: The Interrogations Project in the Gallery 360. Official juried selection, ISEA 2016.
- (2016). Hearts and Minds: The Interrogations Project -- exhibition at ELO 2016 Media Arts Festival.
- (2016). Hearts and Minds: The Interrogations Project.
- (2015). Toxi*City.
- (2015). Kid-E-Lit: Utstilling av elektronisk litteratur for barn og unge.
- (2014). Toxi•City.
- (2014). Screening of "Le Dernier Volcan" and "Three Rails Live" and roundtable discussion of research and creative practice.
- (2012). “places/traces/stories.” Exhibition including “Implementation”, “Katastrofetirilogien”, and “Three Rails Live.”.
- (2012). Three Rails Live.
- (2011). After Parthenope.
- (2010). Frequency Generated Poems.
- (2007). The Unknown.
- (2007). Implementation.
- (2013). Toxi•City.
- (2010). The Last Volcano.
- (2015). Networks of Creativity: Electronic Literature Communities. 1-10.
- (2012). Bootstrapping Electronic Literature. 9-10.
- (2019). Room for So Much World: A Conversation with Shelley Jackson. Electronic Book Review (EBR).
- (2017). A Digital Publishing Model for Publication by Writers (for Writers). Electronic Book Review (EBR).
- (2016). From scrolls, to scrolling. Interview with Scott Rettberg. Prosopopeia. 22-29.
- (2014). The Poetics of Combinatory Cinema: David Jhave Johnston interviews Roderick Coover and Scott Rettberg. SoundEffects. 104-129.
More information in national current research information system (CRIStin)
ELMCIP: http://elmcip.net
Ph.D. in English and Comparative Literature (2003), University of Cincinnati