Simone Grassini
- E-mailsimone.grassini@uib.no
- Phone+47 55 58 86 72
- Visitor AddressChristies gate 125015 Bergen
- Postal AddressPostboks 78075020 Bergen
Simone Grassini is an Associate Professor of Psychology at the department of Psychosocial Science of the University of Bergen, Norway. His research interests include experimental psychology, environmental neuroscience, behavioral neuroscience, evolutionary psychology, and human factors & Ergonomics. He studies how humans interact with natural and artificial environments, using various experimental methods. He is involved in several interdisciplinary projects and collaborations with researchers from different fields and countries. Take contact for prospective research collaboration and thesis supervision.
- (2023). Shaping the Future of Education: Exploring the Potential and Consequences of AI and ChatGPT in Educational Settings. Education Sciences.
- (2023). Development and validation of the AI attitude scale (AIAS-4): a brief measure of general attitude toward artificial intelligence. Frontiers in Psychology.
- (2023). Association of the Big Five Personality Traits with Training Effectiveness, Sense of Presence, and Cybersickness in Virtual Reality. Multimodal Technologies and Interaction. 13 pages.
- (2022). Watching Nature Videos Promotes Physiological Restoration: Evidence From the Modulation of Alpha Waves in Electroencephalography. Frontiers in Psychology.
- (2022). Virtual Reality Assisted Non-Pharmacological Treatments in Chronic Pain Management: A Systematic Review and Quantitative Meta-Analysis. International Journal of Environmental Research and Public Health (IJERPH). 15 pages.
- (2022). Using Extended Reality to Teach Protection of Civilians in Higher Military Education.
- (2022). Top-Down Processing and Nature Connectedness Predict Psychological and Physiological Effects of Nature. Environment and Behavior. 917-945.
- (2022). The use of VR natural environments for the reduction of stress: an overview on current research and future prospective.
- (2022). Temporal Development of Sense of Presence and Cybersickness during an Immersive VR Experience. Multimodal Technologies and Interaction.
- (2022). Temporal Development of Sense of Presence and Cybersickness during an Immersive VR Experience. Multimodal Technologies and Interaction.
- (2022). Predictors of enhancing human physical attractiveness: Data from 93 countries. Evolution and human behavior. 455-474.
- (2022). Passion a key for success: Exploring motivational factors in football players. New Ideas in Psychology. 5 pages.
- (2022). Motion, relation, and passion in brain physiological and cognitive aging. Brain Sciences. 1-9.
- (2022). Mental imagery of nature induces positive psychological effects. Current Psychology.
- (2022). Affective responses to urban but not to natural scenes depend on inter-individual differences in childhood nature exposure. Journal of Environmental Psychology. 1-10.
- (2022). A Systematic Review and Meta-Analysis of Nature Walk as an Intervention for Anxiety and Depression. Journal of Clinical Medicine. 1-15.
- (2021). What Factors Contribute to the Perceived Usability of Virtual Reality Technology of Conservative Industrial Consumers. 8 pages.
- (2021). Using electrophysiological measures to evaluate the sense of presence in immersive virtual environments: An event-related potential study. Brain and Behavior. 1-16.
- (2021). Using electrophysiological measures to evaluate the sense of presence in immersive virtual environments: An event-related potential study. Brain and Behavior.
- (2021). User Individual Characteristics and Perceived Usability in Immersive HMD VR: A Mixed Method Explorative Study.
- (2021). User Individual Characteristics and Perceived Usability in Immersive HMD VR: A Mixed Method Explorative Study. 9 pages.
- (2021). Immersive visual technologies and human health.
- (2021). Football: Exploring passion, grit and mindset in elite and junior players. New Ideas in Psychology. 6 pages.
- (2021). Evaluating the effect of multi-sensory stimulations on simulator sickness and sense of presence during HMD-mediated VR experience. Ergonomics. 1532-1542.
- (2021). Evaluating the effect of multi-sensory stimulations on simulator sickness and sense of presence during HMD-mediated VR experience. Ergonomics.
- (2021). Association of Individual Factors with Simulator Sickness and Sense of Presence in Virtual Reality Mediated by Head-Mounted Displays (HMDs). Multimodal Technologies and Interaction.
- (2020). The Use of Virtual Reality Alone Does Not Promote Training Performance (but Sense of Presence Does). Frontiers in Psychology. 11 pages.
- (2020). Subjective ratings of fear are associated with frontal late positive potential asymmetry, but not with early brain activity over the occipital and centro‐parietal cortices. Psychophysiology. 17 pages.
- (2020). Questionnaire measures and physiological correlates of presence: A systematic review. Frontiers in Psychology.
- (2020). Evaluating the use of virtual reality in work safety: a literature review.
- (2020). Are Modern Head-Mounted Displays Sexist? A Systematic Review on Gender Differences in HMD-Mediated Virtual Reality. Frontiers in Psychology.
More information in national current research information system (CRIStin)
Fields of competence