Changes in Museum Practice
Changes in Museum Practice - New Media, Refugees and Participation - Edited by Hanne-Lovise Skartveit and Katherine Goodnow
Katherine Goodnow is Professor at the Department of Information Science and Media Studies at the University of Bergen, Norway.
Hanne-Lovise Skartveit is a researcher and filmmaker with particular interest in documentary forms across media, including games and new media.
ISBN 978-1-84545-610-8 - Published by Berghahn Books, New York – Oxford
How can museums move beyond simply raising awareness and establish a dialogue both within and across communities and cultural boundaries? By examining the ways in which museums can involve refugees and asylum seekers Museums, New Media and Refugees explores this key question. Leading artists, curators, and academics come together to outline different levels of participation by audiences and communities and explore a range of topics from video games to role-play and theatre; and from photography to participatory video and digital storytelling. Case studies are used throughout to highlight the various ways that different participatory approaches can be used successfully.
Preface - Jack Lohman
Reframing Difference: Museums, Cross-cultural Communication and the Representation of Refugees - Sam Jones
Introduction: Expanding the Concept of Participation - Katherine Goodnow
SECTION I: FILM AND VIDEO
Chapter 1. Dislocations: Participatory Media with Refugees in Malta and Ireland - Anthony Haughey
Chapter 2. Envisioning the Return: Participatory Video for Voluntary Repatriation and Sustainable Reintegration - Melissa Brough and Charles Otieno-Hongo
SECTION II: ORAL HISTORY AND DATABASES
Chapter 3. Refugee Stories: The Refugee Communities History Project, Partnership and Collaboration - Annette Day, Jenny Harding and Jessica Mullen
Chapter 4. Reconciling History and Memory at the Cité Nationale de l’Histoire de l’Immigration - Saphinaz-Amal Naguib
SECTION III: GAMES AND INTERACTIVES
Chapter 5. Playing Refugees: Escape from Woomera and Asylspelet - Hanne-Lovise Skartveit
Chapter 6. Technically Speaking: Digital Representations of Refugee Experiences at Melbourne’s Immigration Museum - Moya McFadzean
Chapter 7. Bordergames: Networking, Games and Young Migrants - The Bordergames Collective
Chapter 8. A Taste of Life as a Refugee: How Serious Games Frame Refugee Issues - Joost Raessens
SECTION IV: FINAL COMMENTS ON PARTICIPATORY PRACTICE
Chapter 9. Performance in Place of War: Refugee Artists and Communities in the U.K. - Alison Jeffers
Chapter 10. Museums, New Media and Community Participation - Katherine Goodnow