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- (2023). Association of the Big Five Personality Traits with Training Effectiveness, Sense of Presence, and Cybersickness in Virtual Reality. Multimodal Technologies and Interaction.
- (2022). Watching Nature Videos Promotes Physiological Restoration: Evidence From the Modulation of Alpha Waves in Electroencephalography. Frontiers in Psychology.
- (2022). Virtual Reality Assisted Non-Pharmacological Treatments in Chronic Pain Management: A Systematic Review and Quantitative Meta-Analysis. International Journal of Environmental Research and Public Health. 15 sider.
- (2022). Using Extended Reality to Teach Protection of Civilians in Higher Military Education.
- (2022). Top-Down Processing and Nature Connectedness Predict Psychological and Physiological Effects of Nature. Environment and Behavior. 917-945.
- (2022). The use of VR natural environments for the reduction of stress: an overview on current research and future prospective.
- (2022). Temporal Development of Sense of Presence and Cybersickness during an Immersive VR Experience. Multimodal Technologies and Interaction.
- (2022). Temporal Development of Sense of Presence and Cybersickness during an Immersive VR Experience. Multimodal Technologies and Interaction.
- (2022). Predictors of enhancing human physical attractiveness: Data from 93 countries. Evolution and human behavior. 455-474.
- (2022). Passion a key for success: Exploring motivational factors in football players. New Ideas in Psychology. 5 sider.
- (2022). Motion, relation, and passion in brain physiological and cognitive aging. Brain Sciences. 1-9.
- (2022). Mental imagery of nature induces positive psychological effects. Current Psychology.
- (2022). Affective responses to urban but not to natural scenes depend on inter-individual differences in childhood nature exposure. Journal of Environmental Psychology. 1-10.
- (2022). A Systematic Review and Meta-Analysis of Nature Walk as an Intervention for Anxiety and Depression. Journal of Clinical Medicine. 1-15.
- (2021). What Factors Contribute to the Perceived Usability of Virtual Reality Technology of Conservative Industrial Consumers. 8 sider.
- (2021). Using electrophysiological measures to evaluate the sense of presence in immersive virtual environments: An event-related potential study. Brain and Behavior. 1-16.
- (2021). Using electrophysiological measures to evaluate the sense of presence in immersive virtual environments: An event-related potential study. Brain and Behavior.
- (2021). User Individual Characteristics and Perceived Usability in Immersive HMD VR: A Mixed Method Explorative Study. 9 sider.
- (2021). User Individual Characteristics and Perceived Usability in Immersive HMD VR: A Mixed Method Explorative Study.
- (2021). Immersive visual technologies and human health.
- (2021). Football: Exploring passion, grit and mindset in elite and junior players. New Ideas in Psychology. 6 sider.
- (2021). Evaluating the effect of multi-sensory stimulations on simulator sickness and sense of presence during HMD-mediated VR experience. Ergonomics. 1532-1542.
- (2021). Evaluating the effect of multi-sensory stimulations on simulator sickness and sense of presence during HMD-mediated VR experience. Ergonomics.
- (2021). Association of Individual Factors with Simulator Sickness and Sense of Presence in Virtual Reality Mediated by Head-Mounted Displays (HMDs). Multimodal Technologies and Interaction.
- (2020). The Use of Virtual Reality Alone Does Not Promote Training Performance (but Sense of Presence Does). Frontiers in Psychology. 11 sider.
- (2020). Subjective ratings of fear are associated with frontal late positive potential asymmetry, but not with early brain activity over the occipital and centro‐parietal cortices. Psychophysiology. 17 sider.
- (2020). Questionnaire measures and physiological correlates of presence: A systematic review. Frontiers in Psychology.
- (2020). Evaluating the use of virtual reality in work safety: a literature review.
- (2020). Are Modern Head-Mounted Displays Sexist? A Systematic Review on Gender Differences in HMD-Mediated Virtual Reality. Frontiers in Psychology.