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Two Lectures on Art and Computation

Jussi Parikka on Visual Cultures of Machine Learning and Warren Sack on The Software Arts

Two leading researchers offer perspectives on the intersection of arts and computation. Jussi Parikka offers a lecture on "Fake Geography to Video Art: Visual Cultures of Machine Learning and Prediction." Warren Sack introduces his new book "The Software Arts, "which places the Arts and Humanities at the center of the history of computation.

Jussi Parikka and Warren Sacks
Jussi Parikka, Professor of Technological Culture & Aesthetics at University of Southampton, and Warren Sack, Professor of Film + Digital Media at the University of California, Santa Cruz
Foto/ill.:
Parikka photo by Wehrmann, Sack photo by Delory

Hovedinnhold

Digital Culture, the Machine Vision Project, BEL, and the Digital Narrative Network are pleased to welcome two leading thinkers focused on ther interface between computation and culture to the University of Bergen for a double-header afternoon of talks at the intersection of Arts and Technology. Both talks are open to the public.

Jussi Parikka, "Fake Geography to Video Art: Visual Cultures of Machine Learning and Prediction"

This talk address some cultural techniques of post-optical vision systems. It addresses some questions about environmental imagining and machine-learning through next frame prediction, but does that in the context of artistic practices with a special reference also to “fake geography”, a set of experimental computer science practices that deal with large-scale territories and spoofing satellite imagery. The talk draws on collaborations with Abelardo Gil-Fournier and attaches to the project Operational Images (FAMU, Prague) that investigates these alternative strands of photographic  image that concern questions of measurement, prediction, and scale. 

Warren Sack, "The Software Arts"

The subject of Warren Sack's talk will be The Software Arts, a book recently published in the MIT Press "Software Studies" series.  Sack offers an alternative history of software that traces its roots to the step-by-step descriptions of how things were made in the workshops of eighteenth-century artists and artisans. He illustrates how software was born of a coupling of the liberal arts and the mechanical arts and argues that the arts are at the heart of computing. The Software Arts is an invitation to artists and humanists to see how their ideas are already at the very center of software; and an invitation to computer scientists to envision how they are artists and humanists too.