- 2020. “We in the Mojo Community” – Exploring a Global Network of Mobile Journalists . Journalism Practice.
- 2020. Usability evaluations of mobile mental health technologies: A systematic review study. 1-19.
- 2020. Designing Chatbots for Guiding Online Peer Support Conversations for Adults with ADHD. -6 sider.
- 2019. Participatory design of digital interventions in mental health care.
- 2019. Participatory Design of VR Scenarios for Exposure Therapy . 12 sider.
- 2019. LARPing into the Virtual: Participatory Design of VR.
- 2019. Integrating Usability Evaluations into the Design of an Internet Based Cognitive Remediation Program.
- 2019. Expert Usability Evaluation of an Internet Based Cognitive Remediation Program: A Case Study .
- 2019. Designing a Conversational Interface for Guiding Online Peer Support Conversations Between Adults with ADHD.
- 2019. Designing Chatbots for Guiding Online Peer support Conversations for Adults with ADHD.
- 2019. A Conversational Interface for Self-Screening for ADHD in Adults . 12 sider.
- 2018. Tangible Interaction in the Dentist Office.
- 2018. Sequencing and unpacking powerpoint slides in university lectures.
- 2018. Learning through collaborative design of location-based games. International Journal of Computer-Supported Collaborative Learning. 167-187.
- 2018. Design & Learner-Centric Analytics. Proceedings of the 6th International Conference on Designs for Learning. Centre for the Science of Learning & Technology (SLATE), University of Bergen, Norway.
ViSmedia - http://www.vismedia.org
INTROMAT - http://www.intromat.no
Grasp - Tangible interaction and in situ, intentional logging of affective interaction. see https://grasp.global/
SILO - Design and Evaluation of an authoring tool for location-based services (games, tours, experiences). See http://www.silogames.org