Hjem
  • E-postFrode.Guribye@uib.no
  • Telefon+47 55 58 41 84+47 412 37 111
  • Besøksadresse
    Fosswinckelsgt. 6
    Rom 
    515
  • Postadresse
    Postboks 7802
    5020 Bergen
  • Flobak, Eivind; Jensen, Daniel André; Lundervold, Astri; Nordgreen, Tine; Chen, Li-Hsuan; Guribye, Frode. 2018. Towards Technology-Based Interventions for Improving Emotional and Cognitive Control. KAPITTEL. I:
    • Perry, Mark; Cox, Anna. 2018. Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems. ACM Publications. 3112 sider. ISBN: 978-1-4503-5621-3.
  • Guribye, Frode; Gjøsæter, Tor. 2018. Tangible Interaction in the Dentist Office. KAPITTEL. I:
    • Laaksolahti, Jarmo. 2018. TEI '18 Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction. Association for Computing Machinery (ACM). 750 sider. ISBN: 978-1-4503-5568-1.
  • Guribye, Frode; Nyre, Lars; Gynnild, Astrid. 2018. Kameradroner som journalistisk verktøy - et designeksperiment i høyere utdanning. Kapittel 5, sider 101-116. I:
    • Gynnild, Astrid. 2018. Droner i sivilsamfunnet. Aktører, teknologi og etiske utfordringer. Cappelen Damm Akademisk. 192 sider. ISBN: 978-82-02-54203-0.
  • Guribye, Frode; Selander, Staffan; Åkerfeldt, Anna; Bergdahl, Nina; Cerrato-Pargman, Teresa; Wasson, Barbara. 2018. Design & Learner-Centric Analytics. Proceedings of the 6th International Conference on Designs for Learning. 59 sider. ISBN: 978-82-8088-416-9.
  • Nyre, Lars; Guribye, Frode; Gynnild, Astrid. 2018. Taking risks with drones: responsible innovation pedagogy for media education. Kapittel 2, sider 71-85. I:
    • Gynnild, Astrid; Uskali, Turo. 2018. Responsible Drone Journalism. Routledge. 100 sider. ISBN: 9781138059351.
  • Wake, Jo Dugstad; Guribye, Frode; Wasson, Barbara. 2018. Learning through collaborative design of location-based games. International Journal of Computer-Supported Collaborative Learning. 13: 167-187. doi: 10.1007/s11412-018-9278-x
  • Flobak, Eivind; Guribye, Frode; Jensen, Daniel André; Lundervold, Astri. 2017. Designing Data-Driven Interventions for Mental Health Care. KAPITTEL, sider 423-426. I:
    • Nuria, Oliver; Czerwinski, Mary. 2017. Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth 2017). Association for Computing Machinery (ACM). 500 sider. ISBN: 978-1-4503-6363-1.
  • Guribye, Frode; Nyre, Lars. 2017. The Changing Ecology of Tools for Live News Reporting. Journalism Practice. 11: 1216-1230. doi: 10.1080/17512786.2016.1259011
  • Guribye, Frode; Gjøsæter, Tor; Bjartli, Christian. 2016. Designing for Tangible Affective Interaction. KAPITTEL, sider . I:
    • Fjeld, Morten; Bødker, Susanne. 2016. Proceedings of the 9th Nordic Conference on Human-Computer Interaction, NordiCHI '16. Association for Computing Machinery (ACM). 144 sider. ISBN: 978-1-4503-4763-1.
  • Guribye, Frode. 2015. Gode nyheter for NAV. Bergens Tidende. Publisert 2015-05-18.
  • Guribye, Frode. 2015. From artifacts to infrastructures in studies of learning practices. Mind, culture and activity. 22: 184-198. doi: 10.1080/10749039.2015.1021358
  • Kjeldsen, Jens Elmelund; Guribye, Frode. 2015. Digitale presentasjonsteknologier i høyere utdanning - foreleseres holdninger og bruk. UNIPED. 2015: 192-212.
  • Krøger, Erle; Guribye, Frode; Gjøsæter, Tor. 2015. LOGGING AND VISUALIZING AFFECTIVE INTERACTION FOR MENTAL HEALTH THERAPY. NOKOBIT - Norsk konferanse for organisasjoners bruk av informasjonsteknologi. 23. 14 sider.
  • Wake, Jo Dugstad; Guribye, Frode; Wasson, Barbara. 2015. Students' Design Decisions in Collaborative Design of Location-Based Games for Learning. Kapittel, sider 324-331. I:
    • Lindwall, Oskar; Häkkinen, Päivi; Koschman, Timothy; Ludvigsen, Sten Runar. 2015. Exploring the Material Conditions of Learning: Computer Supported Collaborative Learning (CSCL) Conference 2015. 956 sider. ISBN: 978-0-9903550-6-9.
  • Guribye, Frode; Wake, Jo Dugstad; Wasson, Barbara. 2014. The practical accomplishment of location-based game-play: design and analysis of mobile collaborative gaming. International Journal of Mobile Human Computer Interaction. 6: 32-50. doi: 10.4018/ijmhci.2014070103

Se fullstendig oversikt over publikasjoner i CRIStin.

ViSmedia - http://www.vismedia.org

INTROMAT - http://www.intromat.no

Video Workflows (with Vizrt

Grasp - Tangible interaction and in situ, intentional logging of affective interaction.  see https://grasp.global/

SILO - Design and Evaluation of an authoring tool for location-based services (games, tours, experiences). See http://www.silogames.org