- 2020. Usability Evaluations of Mobile Mental Health Technologies: A Systematic Review Study. Journal of Medical Internet Research. e15337.
- 2020. Designing Chatbots for Guiding Online Peer Support Conversations for Adults with ADHD. -6 sider.
- 2019. Participatory design of digital interventions in mental health care.
- 2019. Participatory Design of VR Scenarios for Exposure Therapy . 12 sider.
- 2019. LARPing into the Virtual: Participatory Design of VR.
- 2019. Integrating Usability Evaluations into the Design of an Internet Based Cognitive Remediation Program.
- 2019. Expert Usability Evaluation of an Internet Based Cognitive Remediation Program: A Case Study .
- 2019. Designing a Conversational Interface for Guiding Online Peer Support Conversations Between Adults with ADHD.
- 2019. Designing Chatbots for Guiding Online Peer support Conversations for Adults with ADHD.
- 2019. A Conversational Interface for Self-Screening for ADHD in Adults . 12 sider.
- 2018. Taking risks with drones: responsible innovation pedagogy for media education. 14 sider.
- 2018. Sequencing and unpacking powerpoint slides in university lectures.
- 2018. Integration of data-driven analysis in the usability evaluation of internet interventions for mental health care.
- 2018. Design & Learner-Centric Analytics. Proceedings of the 6th International Conference on Designs for Learning. Centre for the Science of Learning & Technology (SLATE), University of Bergen, Norway.
- 2018. A Conversational Interface for Self-Screening for ADHD in Adults .
ViSmedia - http://www.vismedia.org
INTROMAT - http://www.intromat.no
Grasp - Tangible interaction and in situ, intentional logging of affective interaction. see https://grasp.global/
SILO - Design and Evaluation of an authoring tool for location-based services (games, tours, experiences). See http://www.silogames.org