Media Technology: Theory and Development
Level of Study
Place of Instruction
Media City Bergen
Objectives and Content
The course is an introduction course to the Master's program in Media and interaction design. The aim of the course is to provide students with critical and creative knowledge of advanced media technology concepts and systems.
The teaching in this course will focus on a technological concept (for example visualization, artificial intelligence, or 3D modelling) that will serve as a case through the semester. The students will immerse themselves in and discuss technology philosophy that puts the chosen technology in different perspectives, and they will explore and experiment practically with the technology concerned with the goal of developing new areas of application for it.
Through theoretical insight, students will be able to challenge the way in which the technology is used today, and through practical exercises tied to modern methods for software development, students will be able to design and develop new ways to utilize the technology in question.
The course is workshop-based, and the workshops integrate theory and practice.
A student who has completed the course should have the following learning outcomes:
- can apply concept and principle, linked to technology philosophy, media design, interaction research and innovation theory to critical discussion and analysis of media technologies.
- has specialized knowledge about software development linked especially to a media technology concept.
The student can
- analyze media technology with a focus on how design works on interaction and user experience.
- identify and discuss issues and challenges for the design of media technology today, focusing on interaction.
- select appropriate tools and techniques for software development.
- assess the socio-cultural implications associated with interactive media and user-generated content
The student can
- perform independent development work, based on a selected technology.
- plan and execute a project in software development in conjunction with others.
- analyze relevant ethical issues in relation to subject, occupation and research within user experience, media design and interaction design for media.
- communicate about academic theoretical and practical links to media technology and media design, with a particular focus on interaction.
Required Previous Knowledge
Bachelor degree in Media and Interaction Design, New Media, Interaction Design, Information Science or equivalent.
Access to the Course
Master's Programme in Media and Interaction design
Teaching and learning methods
Lectures, seminars, and workshops (approximately 100 hours)
Compulsory Assignments and Attendance
There are three assignments: 1) 10 minute oral presentation of the case technologies based on theoretical perspectives, 2) specification of prototype, 3) partially functional prototype.
The mandatory requirements must be approved before the student can take the exam.
Approved mandatory requirements have no time limit.
Forms of Assessment
The students submit an individual academic essay of 5000-7000 words, excluding attachments and literature list, where they use theory to shed light on the practical assignments.
Assessment in teaching semester.
In case of illness during a home examination or when handing it in, the Department can grant an extension of the deadline for submission. Normally, a 1-3 days extension will be given. In case of illness or other special circumstances, you must contact the study advisor (email@example.com) before the deadline for submission. Upon submission, the medical certificate / documentation must be shown.
The course is evaluated by the students every third year and by the course instructor every year.
Department of Information and Media Studies