Home
  • E-mailKristine.Jorgensen@uib.no
  • Phone+47 55 58 41 13
  • Visitor Address
    Media City Bergen
    Lars Hilles gate 30
    5008 Bergen
    Room 
    02.111
  • Postal Address
    Postboks 7802
    5020 Bergen

Kristine Jørgensen's research is connected to game studies. She is interested in user-centered perspectives and has among other topics studied how players experience sound in games, as well as user interfaces and interaction in games. She also has an interest in production and industry studies and has in that context researched the Norwegian game industry. In the period 2015-2019, she is project manager of the research project Games and Transgressive Aesthetics, which focuses on player experiences of transgressive game content and how they tackle this in the gameplay situation.

Games and Transgressive Aesthetics research project: http://gta.b.uib.no/

Coordinator of BA program in New Media

Coordinator of BA and MA programs in Media and Interaction Design

Academic article
  • Sotamaa, Olli; Jørgensen, Kristine; Sandqvist, Ulf. 2019. Public game funding in the Nordic region. The International Journal of Cultural Policy.
  • Jørgensen, Kristine; Sandqvist, Ulf; Sotamaa, Olli. 2017. From hobbyists to entrepreneurs. Convergence. The International Journal of Research into New Media Technologies. 457-476.
  • Jørgensen, Kristine. 2017. "Newcomers in a Global Industry: Challenges of a Norwegian Game Company". Games and Culture. 1-20.
  • Jørgensen, Kristine. 2016. The positive discomfort of spec ops: The line. Game Studies.
  • Jørgensen, Kristine; Sandqvist, Ulf; Sotamaa, Olli. 2015. From hobbyists to entrepreneurs: On the formation of the Nordic game industry. Convergence. The International Journal of Research into New Media Technologies. 1-20.
  • Karlsen, Faltin; Jørgensen, Kristine. 2014. Mediepanikk eller medieskepsis? En analyse av dataspilldebatten etter 22. juli. Norsk Medietidsskrift. 42-62.
  • Jørgensen, Kristine. 2013. Mellom næring og kultur: en studie av norsk spillpolitikk. Norsk Medietidsskrift. 5-28.
  • Jørgensen, Kristine; Mortensen, Torill Elvira. 2013. "Estetikk og spillelementer: Utfoldelse og lekenhet med digital medieteknologi". Norsk Medietidsskrift. 241-260.
  • Jørgensen, Kristine. 2012. Between the game system and the fictional world. A study of computer game interfaces. Games and Culture. 142-163.
  • Jørgensen, Kristine. 2011. "Players as co-researchers: Expert Player Perspective as an Aid to Understanding Games". Simulation & Gaming.
  • Jørgensen, Kristine. 2010. Game characters as narrative devices : a comparative analysis of Dragon Age: Origins and Mass Effect 2. Eludamos - Journal for Computer Game Culture. 315-331.
  • Jørgensen, Kristine. 2009. Conan eller Josefine? Politikk og økonomi i den norske spillbransjen. Norsk Medietidsskrift. 317-343.
  • Jørgensen, Kristine. 2008. Audio and Gameplay: An Analysis of PvP Battlegrounds in World of Warcraft. Game Studies.
  • Jørgensen, Kristine. 2007. On Transdiegetic Sounds in Computer Games. Northern Lights: Film & Media Studies Yearbook. 105-118.
  • Jørgensen, Kristine. 2006. Lyd som grensesnitt: når dataspillets lyd blir funksjonell. Mediekultur. 44-52.
Lecture
  • Jørgensen, Kristine. 2015. Nøkkelutfordringer i interaksjonsdesign og medieteknologier.
  • Jørgensen, Kristine. 2015. Lyddesign i digitale spill.
  • Jørgensen, Kristine. 2015. Grounding Game Studies: Project Patchwork.
  • Jørgensen, Kristine. 2015. Grenseoverskridende spil - kan kontroversielle spill brukes i undervisningen?
  • Jørgensen, Kristine. 2015. Game Aesthetics: Gameworld Interfaces.
  • Jørgensen, Kristine. 2015. A Double-Edged Sword. Work Practices in a Norwegian Game Company.
Popular scientific lecture
  • Jørgensen, Kristine. 2019. Vold og Transgresjon.
  • Jørgensen, Kristine. 2017. “Å forske på dataspill.”.
  • Jørgensen, Kristine. 2017. “Grenseoverskridande spel: Korleis opplever spelarar kontroversielt spelinnhald?”.
  • Kerr, Aphra; Ozimak, Anna; Jarrett, Joshua; Jørgensen, Kristine. 2017. "Towards Comparative Game Industry and Production Studies: Beyond the Global".
  • Jørgensen, Kristine. 2016. "Positivt ubehag. Om spilleres opplevelser av kontroversielt innhold i dataspill".
  • Jørgensen, Kristine; Meldahl, Peter Wingaard; Staaby, Tobias; Mentzoni, Rune Aune. 2016. "Møteplass: Virtuell Virkelighet".
  • Jørgensen, Kristine; Søvig, Linn; Meldahl, Peter Wingaard; Staaby, Tobias. 2016. "Dataspill - mord, moral og moro".
  • Jørgensen, Kristine; Lorentzen, John Cato; Lerdahl, Marianne; Grindhaug, Jarle Hrafn. 2015. Hva er spesielt med spill?
  • Jørgensen, Kristine; Tharaldsen, Jørgen. 2012. "The Norwegian Game Industry Survey".
  • Jørgensen, Kristine. 2011. "Spill og film".
  • Jørgensen, Kristine. 2010. ”Musikk møter spill”.
  • Jørgensen, Kristine; Tharaldsen, Jørgen; Dyrlie, Kaja H.; Solheim, Roger; Skjærvik, Håvard S.; Virvik, Rannveig. 2010. ”Dataspill: the next level”.
  • Jørgensen, Kristine. 2010. Kunsten i dataspill: press play.
  • Jørgensen, Kristine. 2009. Musikk møter spill.
  • Jørgensen, Kristine. 2009. Dataspill: estetiske og sosiale aspekter.
  • Jørgensen, Kristine. 2007. “Gaming som livsstil”.
Academic lecture
  • Jørgensen, Kristine. 2019. Ny norsk spillpolitikk - en ny situasjon for spillselskaper?
  • Bjørkelo, Kristian A; Jørgensen, Kristine. 2018. "The Asylum Seekers Larp: The Positive Discomfort of Transgressive Realism".
  • Jørgensen, Kristine. 2017. "What can the Norwegian Game Industry Teach us about Game Production?".
  • Jørgensen, Kristine. 2017. "Gameworld Interfaces".
  • Jørgensen, Kristine; Sotamaa, Olli; Sandqvist, Ulf; Marklund, Bjørn Berg. 2017. "All Work and All Play? – Towards Game Production Studies".
  • Jørgensen, Kristine. 2016. “Spekulativt eller kritisk? Om spillers opplevelser av kontroversielt innhold”.
  • Jørgensen, Kristine. 2016. “Positivt ubehag. Om spilleres opplevelser av kontroversielt innhold i spill”.
  • Jørgensen, Kristine. 2016. “Dataspillets grenseoverskridende estetikk”.
  • Jørgensen, Kristine. 2016. "War Game Experiences - Qualitative Methods in the Study of War Games".
  • Jørgensen, Kristine. 2016. "A Framework for Understanding Player Experiences with Controversial Game Content".
  • Jørgensen, Kristine. 2015. Transgressive Content in Spec Ops: The Line.
  • Arjoranta, Jonne; Vella, Daniel; Aarseth, Espen J.; Jørgensen, Kristine; Martin, Paul; Leino, Olli Tapio; Möhring, Sebastian. 2015. Ludo-Hermeneutics.
  • Jørgensen, Kristine. 2015. In Defense of Transgressive Games.
  • Jørgensen, Kristine. 2015. Games and Transgressive Aesthetics: A Research Project at University of Bergen.
  • Jørgensen, Kristine. 2015. Games and Transgressive Aesthetics.
  • Mäyrä, Frans; Deterding, Sebastian; Consalvo, Mia; Raessens, Joost; Giddings, Seth; Mortensen, Torill; Jørgensen, Kristine. 2015. From Game Studies to Studies of Play in Society.
  • Jørgensen, Kristine. 2015. "Playful Transgressions: On controversial content in digital games".
  • Jørgensen, Kristine. 2015. "Perspectives on Transgressive Games".
  • Jørgensen, Kristine; Karlsen, Faltin; Mortensen, Torill. 2014. Involvement and fun: seeking the sweet spot of playfulness .
  • Jørgensen, Kristine. 2014. "Devil’s Plaything: On the Boundary between Playful and Serious”.
  • Karlsen, Faltin; Jørgensen, Kristine; Mortensen, Torill; Løvlie, Anders Sundnes. 2013. The mediacity of playfulness.
  • Karlsen, Faltin; Jørgensen, Kristine; Mortensen, Torill. 2013. Creative chaos and chaotic creativity (Hegemonic ideals in play).
  • Jørgensen, Kristine. 2013. "GWI: The Gameworld Interface".
  • Jørgensen, Kristine. 2012. In Defense of the Interface.
  • Karlsen, Faltin; Jørgensen, Kristine. 2012. "Terror på norsk jord: en retorisk analyse av dataspill-debatten etter 22. juli".
  • Jørgensen, Kristine. 2012. "Gameworld Interfaces: Hva er forholdet mellom grensesnitt og spillverden i dataspill?".
  • Jørgensen, Kristine. 2011. Hvordan kan spillforskningen støtte spilldesign i praksis.
  • Jørgensen, Kristine. 2011. Games and the Human Condition.
  • Jørgensen, Kristine. 2011. "Ideals in Game Interface Design".
  • Jørgensen, Kristine; Llanos, Stein Ciro. 2011. "Do Players Prefer Integrated User Interfaces? A Qualitative Study of Game UI Design Issues".
  • Jørgensen, Kristine. 2010. ”Spillbransjen: nasjonale og internasjonale forhold.”.
  • Jørgensen, Kristine. 2010. When Fiction Meets Usability. Conventions in Computer Game Interface Design.
  • Jørgensen, Kristine. 2010. The Sims 2: Almost Like Everyday Life.
  • Jørgensen, Kristine. 2010. Fiksjon og usability. Om forholdet mellom spillverdenen og grensesnittet.
  • Jørgensen, Kristine. 2010. En komparative analyse av spillmekanikk.
  • Jørgensen, Kristine. 2010. A Match Made in Heaven or in Hell? Combining Player Research and Design Research.
  • Jørgensen, Kristine. 2010. "Lyd og musikk i dataspill - estetikk og funksjon".
  • Jørgensen, Kristine. 2009. ”They never ask you to associate this with a realistic world. They only ask you to play it as a game.” Fiction in games viewed from players’ perspectives.
  • Jørgensen, Kristine. 2009. "I’m overburdened!" An Empirical Study of the Player, the Avatar, and the Gameworld.
  • Jørgensen, Kristine. 2008. “Forskning ved UiB”.
  • Jørgensen, Kristine. 2008. The Intuitive and Integrated Interface: Computer Games and Computer Literacy.
  • Jørgensen, Kristine. 2008. Researching Players to Understand the Game.
  • Jørgensen, Kristine. 2007. “Lydens rolle i dataspill.
  • Jørgensen, Kristine. 2006. On the Functional Aspects of Computer Game Audio.
  • Jørgensen, Kristine. 2005. Game Sound Functionalities.
  • Jørgensen, Kristine. 2004. Sounds and Sources in Sacred.
  • Jørgensen, Kristine. 2003. Problem Solving: The Essence of Player Action in Computer Games.
Academic anthology/Conference proceedings
  • Jørgensen, Kristine; Karlsen, Faltin. 2018. Transgression in Games and Play. MIT Press.
Academic monograph
  • Jørgensen, Kristine. 2013. Gameworld interfaces.
  • Jørgensen, Kristine. 2009. A comprehensive study of sound in computer games: How audio affects player action.
Thesis at a second degree level
  • Jørgensen, Kristine. 2003. Aporia & Epiphany in context : computer game agency in Baldur's Gate II & Heroes of Might & Magic IV.
Popular scientific article
  • Jørgensen, Kristine. 2011. The User Interface Continuum: A Study Of Player Preference. Gamasutra. The Art and Business of Making Games.
  • Jørgensen, Kristine. 2009. ”Vi spiller ikke alene”. Minerva (Oslo).
Feature article
  • Jørgensen, Kristine. 2010. En fremtid for norsk dataspillforskning? Aftenposten (morgenutg. : trykt utg.).
  • Jørgensen, Kristine. 2008. Dataspill som aktivitet – eller som avhengighet? Dagbladet.
Interview
  • Jørgensen, Kristine; Drønen, Sverre Ole. 2017. “Spillforsker blir professor”.
  • Jørgensen, Kristine; Larsen, Dag Eivind Undheim. 2017. “Spiller seg inn i kulturen”.
  • Jørgensen, Kristine; Nedrejord, Robert. 2017. “Pokemon-farsotten er ikke over”.
  • Jørgensen, Kristine; Grindhaug, Jarle Hrafn. 2017. “Jeg tror forskningen min kan bidra til mindre fordommer om spill”.
  • Jørgensen, Kristine; Larsen, Dag Eivind Undheim. 2017. “Etterlyser grundigere kritikk”.
  • Jørgensen, Kristine; Vollan, Mari Brenna; Stang, Bendik. 2014. Spillbransjen vokser.
  • Jørgensen, Kristine; Fossum, Mina Augestad; Breien, Fredrik Sundt; Lorentzen, Jon Cato. 2014. Metalspill med internasjonal suksess.
  • Borgersrud, Aslak; Jørgensen, Kristine; Tørnquist, Ragnar; Esbati, Ali; Lindell, Martin; Dyrlie, Kaja Hench; Lorentzen, Jon Cato. 2014. Kan Zoë redde Norges ære?
  • Kjørmo, Marius; Jørgensen, Kristine; Avellone, Chris; Goubo, NA. 2014. "– Vokseninnhold kan oppfattes som spekulativt og uheldig".
  • Johansen, Tobias Stern; Jørgensen, Kristine. 2014. "Undersøgelse: Voldelige computerspil skærper børns moral".
  • Grindhaug, Jarle Hrafn; Jørgensen, Kristine. 2014. "Snowden hentet motet fra dataspill".
  • Huseby, Vilde Blix; Jørgensen, Kristine. 2014. "Snille av å spille dataspill".
  • Jørgensen, Kristine; Eggesvik, Olav; Wang, Alf Inge. 2012. - Behring Breivik har til en viss grad rett.
  • Jørgensen, Kristine; Helgheim, Matias. 2012. "Spillbransjen under lupen".
  • Jørgensen, Kristine; Hole, Ronald E. 2012. "Game on".
  • Kjeldsen, Jens Elmelund; Jørgensen, Kristine. 2001. Politikernes språklige spill.
Academic chapter/article/Conference paper
  • Jørgensen, Kristine. 2019. Understanding War Game Experiences: Applying Multiple Player Perspectives to Game Analysis. 16 pages.
  • Jørgensen, Kristine. 2019. Dead Rising and the Gameworld Zombie.
  • Jørgensen, Kristine. 2018. When Is It Enough? Uncomfortable Game Content and the Transgression of Player Taste. 15 pages.
  • Karlsen, Faltin; Jørgensen, Kristine. 2018. Introduction: Playful Transgressions. 9 pages.
  • Jørgensen, Kristine. 2017. "Emphatic and Ecological Sounds in Gameworld Interfaces". 13 pages.
  • Jørgensen, Kristine. 2016. Gameworld Interfaces as Make-Believe. 11 pages.
  • Jørgensen, Kristine. 2015. Dark Play in Dishonored. 16 pages.
  • Jørgensen, Kristine; Klevjer, Rune. 2012. Kva er dataspel? Folkeopplysning for professorar. 16 pages.
  • Gjøsæter, Tor; Jørgensen, Kristine. 2012. Combining think aloud and comic strip illustration in the study of augmented reality games. 14 pages.
  • Jørgensen, Kristine. 2011. Time for new terminology? Diegetic and nondiegetic sounds in computer games revisited. 20 pages.
  • Jørgensen, Kristine; Rossi, Luca; Glas, Rene; Mortensen, Torill Elvira. 2011. Framing the Game : Four game-related approaches to Goffman's frames. 18 pages.
  • Jørgensen, Kristine. 2008. Left in the Dark. Playing Computer Games with the Sound Turned Off. 14 pages.
Academic literature review
  • Jørgensen, Kristine. 2014. "Sound in a Participatory Culture".
Chapter
  • Jørgensen, Kristine. 2009. Dataspill og interaktivitet. 151-164. In:
    • Gentikow, Barbara. 2009. Medievitenskap. Bd. 3: Mediebruk. Fagbokforlaget.

More information in national current research information system (CRIStin)

For full list of publications, see kristinejorgensen.b.uib.no

Games and Transgressive Aesthetics: http://gta.b.uib.no/

GAMEWORK: Game Production Studies Initiative: http://gamework.b.uib.no/