Intelligent Information Systems (I2S)

[word cloud for social and semantic information systems]

Semantic technologies offer a standard form for representing information and knowledge that enables computers to collect, analyse, retrieve and share information more effectively and precisely and in new ways.

Social information systems such as Facebook, YouTube and Wikipedia are characterised by user-generated content intended for consumption and sharing by humans.

The research group for Semantic and Social Information Systems studies the intersection of these two ongoing and central developments in the ICT field.

While semantic and social information systems may appear unrelated at first, we consider them complementary. Social media tends to produce large collections of user-generated content that can potentially be leveraged by semantic technologies if they can be enriched (or “lifted”) semantically. For example, social technologies can be used to add dynamic, contextual semantics to Information Systems, whereas semantic technologies can be used to make the contents of social information systems more findable and better organised.

Project: News Angler
News Angler samler informasjon fra ulike kilder og tilrettelegger den for journalistisk arbeid.

Discovering unexpected connections in the news

News Angler is a project that uses new information and communication technologies to leverage big data and social media. The project’s purpose is to develop tools that can help journalists finding new and unexpected background information, angles and stories. Information is harvested from textual...

Projectt BDEM
Big Data for Emergency Management

BDEM: Big Data for Emergency Management

Big Data for Emergency Management aims to leverage open and other big data sources to better assist strategic and operational deciding and acting during all phases of emergency management, from preparation, detection, rescue, relief, and rebuilding.

Project: UBIMOB
Bergen City Mobility

UBIMOB: Ubiquitous Data-Driven Urban Mobility

Urban mobility in most cities of the developed world is changing. Changes in urban mobility no longer follow traditional patterns. Smartphone applications now support people’s travel decisions as they move through the city, opening up possibilities for smarter mobility services that respond flexibly...

Project: Agile 2.0

The customer effect in systems development projects

The customer plays a main role in agile systems development. Through case studies we try to uncover what effects varying mechanisms related to the customer relation may have on the outcome in systems development projects. We collaborate closely with Sintef Digital’s competence project Agile 2.0 on...