University of Bergen Library

Digital Culture

The library provides access to a wide range of books, papers, journal articles and other document types. These can easily be found by searching the library catalog Oria. The search result includes both print and electronic media. It is also important to use other databases, to find updated, relevant information. You have access to all this also when you are off campus.



By searching the library catalog Oria.no you find both e-books and paper books. At the Art and humanities library you'll find the most important literature in digital culture, including the syllabus. The books in the library are arranged by disciplin, so books that are within the same disciplin stand together on the shelf. Within the disciplin books about the same subject are co-located. Each book has a number written on the back that determines where the book is placed on the library shelf. This is a so called Dewey number and the first numbers indicate the disciplin, while the next says something about the topic. You can also search in Oria on Dewey number, combined with words. You will also find e-books.

Computers - history: 004.09
Computers and women: 004.082
Computer games: 794.8 and 306.487
Digital culture / digital humanities: 001.30285
Digital Art: 776
Digital poetry: 802.85
Electronic literature: 802.85
Academic writing: 808.066
   Litteraturreview: 808.066 and literature review
Information technology - impact on society: 303.4833
Programming languages 005.133
[Javascript] [Java]
Digital rhetoric: 808.00285
Social media: 302.231
Webdesign: 006.7
   Markup languages, among them HTML, CSS: 006.74

Can’t find the book you’re looking for? Please send a book suggestion!


  • List of databases -
    Digital Culture

  • Find examples of best practice

  • Oria.no is a union catalog for the academic libraries in Norway:
    How to search
    How to use e-books
  • Web of Science
  • Google Scholar
  • BORA (Bergen Open Research Archive)
    is the archive of scientific material produced by University of Bergen. Here you find master's theses, doctoral theses, articles and other free material. Texts produced by Digital culture is interesting for readers belonging to other disciplines, and it is important that they become publicly available. The University Library will no longer receive the printed thesis, so BORA is the best option for storage and dissemination. Documents in BORA are included in NORA (Norwegian Open Research Archives), a service harvesting the content in all the Norwegian institutional archives, and Open Access journals in Norway.

When you submit your thesis you will get a choice to make it available in BORA. Passed assignments will then be transferred to BORA. Send questions to bora@uib.no


Literature searching

The Search and Write pages and Phd on Track provide guidance in search technology.


Reading lists


New books at the library

  • Tragic design : the impact of bad design and how to fix it [ordered]

  • Routledge Handbook of Interdisciplinary Research Methods

  • New digital worlds / Roopika Risam

  • Paul Frosh: The Poetics of Digital Media (Polity 2018)

  • Thomas Pringle, Gertrud Koch, and Bernard Stiegler: Machine (2019)

  • The software arts / Warren Sack

  • Towards a Digital Poetics: Electronic Literature & Literary Games [not arrived]

  • Everyday Activism: Technologies of Resistance / Nora Madison, Mathias Klang [not arrived]

  • The Digital Imaginary : on the Emerging Shapes of Literary, Cinematic, and Database Art / Editor: Roderick Coover  [not arrived]

  • High Performance Images: Shrink, Load, and Deliver Images for Speed [not arrived]

  • Critical Digital humanities : the search for a methodology

  • The artist in the machine : the world of AI-powered creativity [not arrived]

  • Capivating technology [not arrived]

  • Race after technology [not arrived]

  • Litteratur mellem medier [not arrived]

  • The other digital China : nonconfrontational activism on the social web [not arrived]

  • Deep learning / John Kelleher [not arrived]

  • Virtual reality / Samuel Greengard [not arrived]

  • Designing for performance : weighing aesthetics and speed

  • Emergent feminism : complicating a postfeminist media culture

  • Surveillance Valley : the secret military history of the Internet

  • The age of surveillance capitalism : the fight for the future at the new frontier of power / Shoshana Zuboff

  • Digital uncanny / Kriss Ravetto-Biagioli

  • Pro HTML5 accessibility : building an inclusive web

  • Web standards : mastering HTML5, CSS3 and XML

  • Chromatic algorithms : synthetic color, computer art, and aesthetics after code

  • Handmade pixels : independent video games and the quest for authenticity / Jesper Juul

  • Alternate reality games and the cusp of digital gameplay / edited by Antero Garcia and Greg Niemeyer
  • Gaming the Iron Curtain : how Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games
    / Jaroslav Svelch

  • The Digital Plenitude : The Decline of Elite Culture and the Rise of New Media / Jay David Bolter

  • Real-life Responsive Web Design

  • Transgression in games and play

  • Debates in the digital humanities 2019

  • Networked self and platforms, stories, connections

  • Presto sketching : the magic of simple drawing for brilliant product thinking and design

  • Humanists and the digital toolbox

  • Deep learning revolution

  • Feminism in play

  • Race, gender, and deviance in xbox live

  • Archaeology of algorithmic artefacts

  • The age of surveillance capitalism : the fight for the future at the new frontier of power

  • Demystifying public speaking

  • Blogging from Egypt : digital literature 2005-2016

  • Woke gaming : digital challenges to oppression and social justice

  • Dark matters : on the surveillance of blackness
  • Anarchists in the academy

  • Bodies of Information : Intersectional Feminism and Digital Humanities

  • New media futures : the rise of women in the digital arts

  • Digital humanities : history and development

  • Selfies : Why we love (and hate) them

  • Facebook society : losing ourselves in sharing ourselves

  • Artificial intelligence : a very short introduction

  • Haptics

  • Mastering the faster web with PHP, MySQL and JavaScript : develop state-of-the-art web applications using the latest web technologies

  • Digital keywords : a vocabulary of information society and culture

  • Grammalepsy : essays on digital language art

  • Contingent computation

  • Learning PHP, MySQL & Javascript: with Jquery, CSS & HTML5

  • Proxy politics : power and subversion in a networked age

  • Research methods for the Digital Humanities

  • A manual for writers of research papers, theses, and dissertations
  • Electronic literature / Scott Rettberg
  • If...Then : algorithmic power and politics
  • The designer's dictionary of color
  • Journalism and memorialization in the age of social media
  • Twitterbots : making machines that make meaning
  • Custodians of the Internet
  • Internet celebrity
  • Pour une poétique numérique
  • The metainterface : the art of platforms, cities, and clouds
  • Literatura y cibercultura

  • #Postweb! : Crear con la máquina y en la red

  • Digital scholarly editing : theories, models and methods

  • Children and families in the digital age

  • Living in information : responsible design for digital places
    Websites and apps are places where critical parts of our lives happen. We shop, bank, learn, gossip, and select our leaders there. But many of these places weren’t intended to support these activities. Instead, they're designed to capture your attention and sell it to the highest bidder. Living in Information draws upon architecture as a way to design information environments that serve our humanity.

  • Inclusive design patterns : coding accessibility into web design
    There’s no such thing as an ‘average’ user, but there is such a thing as an average developer. This book will take you from average to expert in the area that matters the most: making things more readable and more usable to more people.

  • Designing for touch
    Josh Clark guides you through the touchscreen frontier. Learn about ergonomic demands (and rules of thumb), layout and sizing for all gadgets, an emerging gestural toolkit, and tactics to speed up interactions and keep gestures discoverable.

  • Accessibility for everyone
    You make the web more inclusive for everyone, everywhere, when you design with accessibility in mind. Let Laura Kalbag guide you through the accessibility landscape: understand disability and impairment challenges; get a handle on important laws and guidelines; and learn how to plan for, evaluate, and test accessible design.

  • Facebook society : losing ourselves in sharing ourselves
    Facebook claims that it is building a “global community.” Whether this sounds utopian, dystopian, or simply self-promotional, there is no denying that social-media platforms have altered social interaction, political life, and outlooks on the world, even for people who do not regularly use them

  • Selfies : why we love (and hate) them
    This book brings a rich and nuanced analysis of selfie culture. It shows how selfies gain their meanings, illustrates different selfie practices, explores how selfies make us feel and why they have the power to make us feel anything, and unpacks how selfie practices and selfie related norms have changed or might change in the future.

  • Digital humanities : history and development
    Where do the digital humanities really come from? Are they really news? What are the theoretical and technical influences that participate in this scientific field that arouses interest and questions?

  • New media futures : the rise of women in the digital arts
    Trailblazing women working in digital arts media and education established the Midwest as an international center for the artistic and digital revolution in the 1980s and beyond.

  • Artificial unintelligence : how computers misunderstand the world
    A guide to understanding the inner workings and outer limits of technology and why we should never assume that computers always get it right

  • A play of bodies - How we perceive videogames
    An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other.

  • Web standards : mastering HTML5, CSS3 and XML

  • Breaking down barriers
    In the context of developing demographic changes leading to greater numbers of older people and people living with impairments, the general field of inclusive design research strives to relate the capabilities of the population to the design of products, services, and spaces.

  • Exploring the Selfie
    This volume explores the selfie not only as a specific photographic practice that is deeply rooted in digital culture, but also how it is understood in relation to other media of self-portrayal. Unlike the public debate about the dangers of 'selfie-narcissism', this anthology discusses what the practice of taking and sharing selfies can tell us about media culture today: can the selfie be critiqued as an image or rather as a social practice? What are the technological conditions of this form of vernacular photography?

  • Digital media and textuality
    Due to computers' ability to combine different semiotic modes, texts are no longer exclusively comprised of static images and mute words. How have digital media changed the way we write and read? What methods of textual and data analysis have emerged? How do we rescue digital artifacts from obsolescence? And how can digital media be used or taught inside classrooms?

  • Including: Distilling the Elements of “Networked Narratives” with Digital Alchemy / Zamora, Mia


  • The Rise of Big Data Policing - Surveillance, Race, and the Future of Law Enforcement

    In a high-tech command center in downtown Los Angeles, a digital map lights up with 911 calls, television monitors track breaking news stories, surveillance cameras sweep the streets, and rows of networked computers link analysts and police officers to a wealth of law enforcement intelligence. This is just a glimpse into a future where software predicts future crimes, algorithms generate virtual “most-wanted” lists, and databanks collect personal and biometric information.

  • Programmed Inequality - How Britain Discarded Women Technologists and Lost Its Edge in Computing
    In 1944, Britain led the world in electronic computing. By 1974, the British computer industry was all but extinct. What happened in the intervening thirty years holds lessons for all postindustrial superpowers. As Britain struggled to use technology to retain its global power, the nation's inability to manage its technical labor force hobbled its transition into the information age.

  • Automating inequality - How High-Tech Tools Profile, Police, and Punish the Poor
    Since the dawn of the digital age, decision-making in finance, employment, politics, health and human services has undergone revolutionary change. Today, automated systems - rather than humans - control which neighborhoods get policed, which families attain needed resources, and who is investigated for fraud. While we all live under this new regime of data, the most invasive and punitive systems are aimed at the poor. 

  • The Sage handbook of social media
    This international Handbook addresses the most significant research themes, methodological approaches and debates in the study of social media. It contains substantial chapters written especially for this book by leading scholars from a range of disciplinary perspectives, covering everything from computational social science to sexual self-expression.

    Including:Self-Representation in Social Media /Jill Walker Rettberg

  • Programmed inequality
    In Programmed Inequality, Marie Hicks explores the story of labor feminization and gendered technocracy that undercut British efforts to computerize. That failure sprang from the government's systematic neglect of its largest trained technical workforce, simply because they were women. Women were a hidden engine of growth in high technology from World War II to the 1960s.

  • Making sense : cognition, computing, art, and embodiment
    In Making Sense, Simon Penny proposes that internalist conceptions of cognition have minimal purchase on embodied cognitive practices. Much of the cognition involved in arts practices remains invisible under such a paradigm. Penny argues that the mind-body dualism of Western humanist philosophy is inadequate for addressing performative practices.

  • Design for real lifeYou can't always predict who will use your products, or what emotional state they'll be in when they do. But by identifying stress cases and designing with compassion, you'll create experiences that support more of your users, more of the time. Join Sara Wachter-Boettcher and Eric Meyer as they turn examples from more than a dozen sites and services into a set of principles you can apply right now.

  • How to be a geek : essays on the culture of software
    Computer software and its structures, devices and processes are woven into our everyday life. Their significance is not just technical: the algorithms, programming languages, abstractions and metadata that millions of people rely on every day have far-reaching implications for the way we understand the underlying dynamics of contemporary societies.

  • Track changes : a literary history of word processing
    The story of writing in the digital age is every bit as messy as the ink-stained rags that littered the floor of Gutenberg’s print shop or the hot molten lead of the Linotype machine. During the period of the pivotal growth and widespread adoption of word processing as a writing technology, some authors embraced it as a marvel while others decried it as the death of literature. The product of years of archival research and numerous interviews conducted by the author, Track Changes is the first literary history of word processing.

  • Updating to Remain the Same : Habitual New Media
    What it means when media moves from the new to the habitual -- when our bodies become archives of supposedly obsolescent media, streaming, updating, sharing, saving.
  • The Bloomsbury handbook of electronic literatureThe digital age has had a profound impact on literary culture, with new technologies opening up opportunities for new forms of literary art from hyperfiction to multi-media poetry and narrative-driven games. Bringing together leading scholars and artists from across the world, The Bloomsbury Handbook of Electronic Literature is the first authoritative reference handbook to the field.
    Including: The freedom Adventure of Portuguese Experimentalims and Kinetic Poetry / Álvaro Seica
  • Rearching UX: user research
    How well do you really know your users? With properly conducted user research, you can discover what really makes your audience tick. This practical guide will show you, step-by-step, how to gain proper insight about your users so that you can base design decisions on solid evidence.

  • CSS: The definitive guide: visual presentation for the web
    If you’re a web designer or app developer interested in sophisticated page styling, improved accessibility, and saving time and effort, this book is for you. This revised edition provides a comprehensive guide to CSS implementation, along with a thorough review of the latest CSS specifications.

  • #WomenTechLit / edited by María Mencía ; foreword by N. Katherine Hayles
    This book of electronic literature (e-lit) brings together pioneering and emerging women whose work has earned international impact and scholarly recognition

  • The participatory condition in the digital age
    Structured along four axes investigating the relations between participation and politics, surveillance, openness, and aesthetics, The Participatory Condition in the Digital Age comprises fifteen essays that explore the promises, possibilities, and failures of contemporary participatory media practices.

  • The non-designer's design book : design and typographic principles for the visual novice
    Whether you’re a Mac user or a Windows user, a type novice, or an aspiring graphic designer, you will find the instruction and inspiration to approach any design project with confidence.

  • The non-designer's presentation book : principles for effective presentation design
    Whether you work with a Mac or PC, PowerPoint or Keynote, let Robin guide you, in her signature, light-hearted style, through the entire process of creating a presentation-from using the right software to organizing your ideas to designing effective, beautiful slides that won't put your audience to sleep.In this essential guide to presentation design, you'll learn:What makes a good presentation or a bad oneHow to plan, organize, and outline your presentationFour principles of designing effective presentationsFour principles for designing beautiful slides that communicate clearlyAn exhaustive list of timeless presentation rules...that you should totally ignore

  • Alien Zone : Cultural theory and contemporary science fiction cinema
    The essays in this book—some newly written, others gathered from scattered sources—look at the ways in which contemporary science fiction films draw on, rework, and transform established themes and conventions of the genre: the mise-en-scene of future worlds; the myth of masculine mastery of nature; power and authority and their relation to technology.

  • How to design and write web pages today / Karl Stolley
    One of the critical challenges of modern web design is being able to write for the mobile web to reach those increasingly mobile-connected users. How to Design and Write Web Pages Today addresses this key objective while also explaining how to deliver improved experiences for users of desktop-style devices based on the constraints and challenges of mobile design.

  • MOOCs and Their Afterlives : Experiments in Scale and Access in Higher Education / Elizabeth Losh

    Contains: Reimagining Learning in CLMOOC / Mia Zamora (at Digital Culture)

    Elizabeth Losh has gathered experts from across disciplines—education, rhetoric, philosophy, literary studies, history, computer science, and journalism—to tease out lessons and chart a course into the future of open, online education. Instructors talk about what worked and what didn’t. Students share their experiences as participants. And scholars consider the ethics of this education. The collection goes beyond MOOCs to cover variants such as hybrid or blended courses, SPOCs (Small Personalized Online Courses), and DOCCs (Distributed Open Collaborative Course). Together, these essays provide a unique, even-handed look at the MOOC movement and will serve as a thoughtful guide to those shaping the next steps for open education.

  • Scholarly Adventures in Digital Humanities : Making The Modernist Archives Publishing Project This book addresses the gap between print and digital scholarly approaches by combining both praxis and theory in a case study of a new international collaborative digital project, the Modernist Archives Publishing Project (MAPP). MAPP is an international collaborative digital project, funded by the Social Sciences and Humanities Research Council of Canada, that uses digital tools to showcase archival traces of twentieth-century publishing. The twenty-first century has witnessed, and is living through, some of the most dynamic changes ever experienced in the publishing industry, arguably altering our very understanding of what it means to read a book. 

  • Traversals : the use of preservation for early electronic writing / Stuart Moulthrop ; Dene Grigar.
    Many pioneering works of electronic literature are now largely inaccessible because of changes in hardware, software, and platforms. The virtual disappearance of these works--created on floppy disks, in Apple’s defunct HyperCard, and on other early systems and platforms--not only puts important electronic literary work out of reach but also signals the fragility of most works of culture in the digital age. In response, Dene Grigar and Stuart Moulthrop have been working to document and preserve electronic literature, work that has culminated in the Pathfinders project and its series of “Traversals”--video and audio recordings of demonstrations performed on historically appropriate platforms, with participation and commentary by the authors of the works.

  • Web typography : a handbook for designing beautiful and effective responsive typography / Richard RutterTypography is what comes between the author and the reader. This is as true on the web as it is in any other medium. If a text has anything at all significant to say, it needs a typographer’s care, which will in turn be repaid by the reader’s attention. If you design websites or use CSS then you are a typographer whether you know it or not. This book is a practical guide and companion reference to all aspects of typography on the web. It deftly combines implement­ation details with typographic theory, and is ideal for designers, developers and anyone else involved in the process of creating a website.

  • Digital humanities / David M. Berry, Anders Fagerjord
    As the twenty-first century unfolds, computers challenge the way in which we think about culture, society and what it is to be human: areas traditionally explored by the humanities. In a world of automation, Big Data, algorithms, Google searches, digital archives, real-time streams and social networks, our use of culture has been changing dramatically. The digital humanities give us powerful theories, methods and tools for exploring new ways of being in a digital age. Berry and Fagerjord provide a compelling guide, exploring the history, intellectual work, key arguments and ideas of this emerging discipline. They also offer an important critique, suggesting ways in which the humanities can be enriched through computing, but also how cultural critique can transform the digital humanities.

  • Twitter and Tear Gas : The Power and Fragility of Networked Protest
    A firsthand account and incisive analysis of modern protest, revealing internet-fueled social movements' greatest strengths and frequent challenges. To understand a thwarted Turkish coup, an anti-Wall Street encampment, and a packed Tahrir Square, we must first comprehend the power and the weaknesses of using new technologies to mobilize large numbers of people.

  • Machine vision and the posthumanbegins with a comprehensive and original anthropological analysis of Vertov's film The Man With a Movie Camera. Tomas then explores the film's various aspects and contributions to media history and practice through detailed discussions of selected case studies. The first concerns the way Snow's La Région Centrale and De La extend and/or develops important theoretical and technical aspects of Vertov's original film, in particular those aspects that have made the film so important in the history of cinema. The linkage between Vertov's film and the works discussed in the case studies will also serve to illustrate the historical and theoretical significance of a comparative approach of this kind, and illustrate the pertinence of adopting a 'relational approach' to the history of media and its contemporary practice, an approach that is no longer focused exclusively on the technical question of the new in contemporary media practices but, in contrast, situates a work and measures its originality in historical, intermedia, and ultimately political terms.

  • The Routledge companion to digital ethnographyWith the increase of digital and networked media in everyday life, researchers have increasingly turned their gaze to the symbolic and cultural elements of technologies. From studying online game communities, locative and social media to YouTube and mobile media, ethnographic approaches to digital and networked media have helped to elucidate the dynamic cultural and social dimensions of media practice. The Routledge Companion to Digital Ethnography provides an authoritative, up-to-date, intellectually broad, and conceptually cutting-edge guide to this emergent and diverse area.

  • Augmented reality : innovative perspectives across art, industry, and academiaoffers a wide-ranging exploration of the implications, challenges, and promises of augmented reality. Traditionally only covered from a technical perspective, augmented reality has become an increasingly important area of cultural inquiry in humanities scholarship and popular media outlets. This collection attempts to cross-pollinate the discourse, creating a multidisciplinary exchange among leading researchers and professionals who each advance different ways of understanding current (and future) forms of augmented reality. Another underlying mission is to bring critical reflection and artistic ingenuity into conversation with design thinking and software development.

  • What algorithms wantWe depend on - we believe in - algorithms to help us get a ride, choose which book to buy, execute a mathematical proof. It's as if we think of code as a magic spell, an incantation to reveal what we need to know and even what we want. Humans have always believed that certain invocations - the marriage vow, the shaman's curse - do not merely describe the world but make it. Computation casts a cultural shadow that is shaped by this long tradition of magical thinking. In What Algorithms Want, Ed Finn considers how the algorithm - in practical terms, "a method for solving a problem" - has its roots not only in mathematical logic but also in cybernetics, philosophy, and magical thinking.

  • Aesthetic Labour : Rethinking Beauty Politics in Neoliberalism
    This volume approaches questions about gender and the politics of appearance from a new perspective by developing the notion of aesthetic labour. Bringing together feminist writing regarding the ‘beauty myth’ with recent scholarship about new forms of work, the book suggests that in this moment of ubiquitous photography, social media, and 360 degree surveillance, women are increasingly required to be 'aesthetic entrepreneurs’, maintaining a constant state of vigilance about their appearance.
  • Text as ride
    "Text as Ride re-situates our understanding of new media in the social contexts of mobile apps, thrill rides, walking in the city, 3D cinema, video games, and DJ culture. Rather than a continuation of print-based literature by other means, this book considers electronic literature as a practice that foregrounds new media’s specificity. Janez Strehovec deals with post-hypertext eLiterature that has become conceptual: Moving beyond hyperlinked storytelling, it deals with digital materiality and boundaries of language; with code, textual ecology, and the limits of the sayable."
  • The new web typography : create a visual hierarchy with responsive web design
    "With a vast selection of typefaces now available, there is no excuse for using boring typography in web design. The New Web Typography: Create a Visual Hierarchy with Responsive Web Design shows you how to implement web-safe fonts to create visually appealing and multi-browser-friendly websites while encouraging you to develop designs that express your own unique typographic voice."
  • The web as history
    "The World Wide Web has now been in use for more than 20 years. From early browsers to today’s principal source of information, entertainment and much else, the Web is an integral part of our daily lives, to the extent that some people believe ‘if it’s not online, it doesn’t exist.’ While this statement is not entirely true, it is becoming increasingly accurate, and reflects the Web’s role as an indispensable treasure trove."
  • Science Fiction and Computing: Essays on Interlinked Domains
    "What role has science fiction played in the actual development of computers and computing? And likewise, how has computing (including the related fields of robotics and artificial intelligence) affected the course of science fiction? The 18 essays in this critical work explore the interrelationship of these domains over the span of more than half a century."
  • White space is not your enemy : a beginner's guide to communicating visually through graphic, web & multimedia design
    "White Space Is Not Your Enemy is a practical graphic design and layout guide that introduces concepts and practices necessary for producing effective visual communication across a variety of formats―from web to print. Sections on Gestalt theory, color theory, and WET layout are expanded to offer more in-depth content on those topics. This new edition features new covering current trends in web design―Mobile-first, UI/UX design, and web typography―and how they affect a designer’s approach to a project."
  • A Manual for Writers : of research papers, theses, and dissertations : Chicago Style for Students & Resarchers : Eight edition
    "A little more than seventy-five years ago, Kate L. Turabian drafted a set of guidelines to help students understand how to write, cite, and formally submit research writing. Seven editions and more than nine million copies later, the name Turabian has become synonymous with best practices in research writing and style. Her Manual for Writers continues to be the gold standard for generations of college and graduate students in virtually all academic disciplines. Now in its eighth edition, A Manual for Writers of Research Papers, Theses, and Dissertations has been fully revised to meet the needs of today’s writers and researchers."
  • Selfie Citizenship
    "This collection reflects on the emerging phenomenon of ‘selfie citizenship’, which capitalises on individual visibility and agency, at the time when citizenship itself is increasingly governed through biometrics and large-scale dataisation. Today we are witnessing a global rise of politicised selfies: photographs of individuals with handwritten notes or banners, various selfie memes and hashtag actions, spread on social media in actions of protest or social mobilistion. "

    Contains the chapter: Biometric Citizens : Adapting Our Selfies to Machine Vision, av Jill Walker Rettberg, Digital culture

  • Evil by Design: Interaction Design to Lead Us into Temptation
    " Learn how companies make us feel good about doing what they want. Approaching persuasive design from the dark side, this book melds psychology, marketing, and design concepts to show why we’re susceptible to certain persuasive techniques. Packed with examples from every nook and cranny of the web, it provides easily digestible and applicable patterns for putting these design techniques to work."
  • Archive everything
    "In Archive Everything, Gabriella Giannachi traces the evolution of the archive into the apparatus through which we map the everyday. The archive, traditionally a body of documents or a site for the preservation of documents, changed over the centuries to encompass, often concurrently, a broad but interrelated number of practices not traditionally considered as archival. Archives now consist of not only documents and sites but also artworks, installations, museums, social media platforms, and mediated and mixed reality environments."
  • Rogue Archives : digital cultural memory and media fandom
    "The task of archiving was once entrusted only to museums, libraries, and other institutions that acted as repositories of culture in material form. But with the rise of digital networked media, a multitude of self-designated archivists—fans, pirates, hackers—have become practitioners of cultural preservation on the Internet. These nonprofessional archivists have democratized cultural memory, building freely accessible online archives of whatever content they consider suitable for digital preservation. In Rogue Archives, Abigail De Kosnik examines the practice of archiving in the transition from print to digital media, looking in particular at Internet fan fiction archives."
  • Science fiction : a very short introduction
    "David Seed looks not only at literature, but also at drama and poetry, as well as film. Examining recurrent themes in science fiction he looks at voyages into space, the concept of the alien and alternative social identities, the role of technology in science fiction, and its relation to time - in the past, present, and future."
  • Algorithmic Cultures
    "This book provides in-depth and wide-ranging analyses of the emergence, and subsequent ubiquity, of algorithms in diverse realms of social life."
  • Reliable JavaScript
    "Reliable JavaScript, How to Code Safely in the World's Most Dangerous Language demonstrates how to create test-driven development for large-scale JavaScript applications that will stand the test of time and stay accurate through long-term use and maintenance. Taking a test-first approach to software architecture, this book walks you through several patterns and practices and explains what they are supposed to do by having you write unit tests."
  • Social media archeology
    "Focusing on early social media in the arts and humanities and on the core role of creative computer scientists, artists, and scholars in shaping the pre-Web social media landscape, Social Media Archeology and Poetics documents social media lineage, beginning in the 1970s with collaborative ARPANET research, Community Memory, PLATO, Minitel, and ARTEX and continuing into the 1980s and beyond with the Electronic Café, Art Com Electronic Network, Arts Wire, The THING, and many more."
  • Consumer Culture Theory
    "The chapters in this volume are selected from the best papers presented at the 11th Annual Consumer Culture Theory Conference held in Lille, France in July 2016. The diverse interpretive research and theory represented in this volume provides the reader with intellectually stimulating opportunities to examine the intersections between a variety of topics that represent the cutting edge in consumer research. These studies draw on an array of qualitative methodologies and the substantive topics represent crucial issues for our times."
    Contains the chapter: Capturing and analyzing social media composite content : the Instagram selfie
  • The Routledge Companion to Social Media and Politics
    "Social media are now widely used for political protests, campaigns, and communication in developed and developing nations, but available research has not yet paid sufficient attention to experiences beyond the U.S. and UK. This collection tackles this imbalance head-on, compiling cutting-edge research across six continents to provide a comprehensive, global, upto-date review of recent political uses of social media."
  • Post, Mine, Repeat : social media data mining becomes ordinary
  • Debates in the digital humanities 2016
  • Nick Montfort: Exploratory programming for the arts and humanities
  • David Jhave Johnston: Aesthetic animism : digital poetry's ontological implications



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